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Multimedia Workshop

Code: CC058     Acronym: A_M

Keywords
Classification Keyword
OFICIAL Communication Technology

Instance: 2020/2021 - 2S Ícone do Moodle

Active? Yes
Web Page: https://moodle.up.pt/course/view.php?id=2154&lang=en
E-learning page: https://moodle.up.pt/
Responsible unit: Department of Communication and Information Sciences
Course/CS Responsible: Bachelor in Communication Sciences

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
CC 102 CC - Study Plan 2 - 9 85 243

Teaching language

Suitable for English-speaking students

Objectives

Acquire knowledge and develop skills in the design and development of 2D multimedia content.

Learning outcomes and competences

1)       Develop structured knowledge on digital multimedia and new media, characterization and application areas.

2)      Develop skills in the development of 2D multimedia contents and products by through the use of a programming language (javascript)

3)      Develop skills in producing and manipulating information in distinct digital formats, considering the storage, transmission and the use of content.

4)      Recognize a program or multimedia environment as an array of media elements linked. Understand and characterize these media elements.

5)      Explore the visual language elements, such as, typography, iconography, image and color, in its dynamic component. Understand the graphic design language as an element that aggregates and enhances the digital narrative.

6)      Develop skills in the production of interactive content through the use of a set of authoring tools.

7) Develop skills in the use of instruments for recording and manipulating video: video capture and post-production in a multi-camera environment.

8) to develop skill regarding interactive audiovisual contents

Working method

Presencial

Pre-requirements (prior knowledge) and co-requirements (common knowledge)

Students must have skills in bitmap and vector drawing (such as, for example, lectured in the courses of the 1st year: Tecnologia dos Media and Design and Visual Communication).

Program

a) General contents
The production of media online 2D contents using authoring tools. Use of accessory tools for image, audio and video processing. Programming javascript.

b) Specific contents on multimedia technology 
Introduction to Digital Multimedia: definitions, main characteristics, main application areas. Definition and characterization of digital media. Multimedia information: classification of different media, as to the nature, acquisition / synthesis. Introduction to computer programming, introduction to programming of multimedia contents with javascript.

c) Specific contents on multimedia design 
Analysis of text and image in the context of multimedia design: applicability. Principles of construction of graphical interfaces: theoretical / practical concepts. Study of visual interactive systems, dynamic typography and digital imaging. Multimedia narratives. Organization of multimedia content in the context of navigation structures. Organization of information and its availability to the level of menus, sub-menus, among others.

d) Specific contents on video
Introduction to multi-camera environment. Use of instruments for recording and manipulating image and sound. Structuring and implementation of audiovisual content in multimedia narrative.

Mandatory literature

David Flanagan; JavaScript: The Definitive Guide, O'Rilley, 2011. ISBN: 0596805527
Nuno Ribeiro; Multimédia e Tecnologias Interactivas, FCA, 2012. ISBN: 978-972-722-744-0
Mcmahan, Harry Wayne; Television production, General Books
Aston, J; Gaudenzi, S; Rose, M; The Evolving Practices of Interactive Documentary, New York, Columbia University Press, 2017

Comments from the literature

Complementary Bibliography




Tay Vaughan; Multimedia: Making It Work, McGraw-Hill Professional Publishing
Jakob Nielsen; Multimedia and Hypertext: The Internet and Beyond, Academic Press
Mark Elsom-Cook; Principles of Interactive Multimedia, Mc-Graw Hill
Chapman, Nigel; Digital Multimedia , John Wiley and Sons Ltd
Millerson, Gerard; Television production, Focal Press

Teaching methods and learning activities

Lecture of concepts, principles, statements and inferences about the subjects taught. Problem-based learning method for the consolidation of concepts and principles taught in lectures. The aim here is to develop practical skills, further development of subjects. This method is eminently instantiated in exercises / projects. Because of the practical nature  of this course, the evaluation is carried out continuously, through works / projects of theoretical / practical nature, namelly:

a) Design: exercises/small projects done during classes + final project.

b) Technology: theoretical / practical exam at the middle of the semester + final project

c) Video: final project.

Software

Adobe Photoshop e Adobe Premiere
XAMPP / WAMPP
Notepadd++ / Dreamweaver / outro editor de javascript
Google Chrome
Editor de desenho vectorial
Adobe Audition

keywords

Technological sciences
Social sciences > Communication sciences > Audiovisual communication

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 12,00
Teste 15,00
Trabalho escrito 14,00
Trabalho laboratorial 59,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Elaboração de projeto 60,00
Estudo autónomo 138,00
Frequência das aulas 45,00
Total: 243,00

Eligibility for exams

1.1. Mandatory attendance of 75% of classes, unless established otherwise by general law and in the FLUP Assessment Regulations.

1.2. Mandatory attendence OF ALL the theorectical and practical works on the three components (technology, design and video).

1.3. A final score (see classification formula) of at least 9.5. 

1.4. students fail this course if they get a score equal or below 6 in one of the components (design, video, technology) even if the average final score is equal or higher than 9.5.

1.5 the teachers reserve the right to differentiate the classification of students in the same group, depending on the factual perception of the effort involved by each element.

1.6. Other rules in the Observations field are also applied.

Calculation formula of final grade

Grades are given on a scale from 0 to 20.

Design: Continuous assessment (10%) + works (23%)
Technology: intermediate exam (15%) + final project (19%)
Video: continuous assessment (1M0%) + final project (23%)

Examinations or Special Assignments

2.1 The only type of assessment is continuous and distributed. It is carried out as follows:


a) 2 works of the video component, to be carried out during the academic period of the semester and to be delivered on a date to be defined;

b) 3/4 classes to perform the final project with evaluation + final project to be delivered and presented on a date to be defined (this work is shared with the component of design);

c) 2 practical assignments to be carried out during the semester's academic period. 1 practical work (project), to be carried out during the academic part of the semester and to be delivered on a date to be defined (this work is shared with the technology component).

2.2 There are no other tests or special works.

Internship work/project

3.1 Projects are created throughout the semester for Design and Video components of the course. A final project is required for Design, video and technology, which is done in class during weeks 10-13 aproximatelly.

Special assessment (TE, DA, ...)

5.5 As provided in the FLUP Assessment Regulations and in the “Comments” field of this subject factsheet. Where specific regulations applicable to special cases and to this subject allow students to be exempted from the theory/practical classes, the timetable for supervision and presentation of assignments required for the subject must be agreed with the lecturers.

5.6 For students ending the course (LCC students) please read the portuguese version of regulations.

Classification improvement

4.1. Students wanting to improve their grades can do it in the next school year.


4.2. Students wanting to improve their grades should contact the teacher during the first week of classes.

4.3. Other rules in the Observations field are also applied.

Observations

6.1. Given the project nature of the subject, all assignments for technology, design and video course components are mandatory. All assignments must be devivered within the periods defined by the teachers.

6.2. Students fail the course if they fail to deliver one assessment for design, technology or video, even if the global average score of the assessment components available is more than 9.5.

6.3.All works need to be regularly (one or two weeks) supervised by the teachers. Otherwise they will not be considered in the calculation of the grade and are not considered for evaluation. It is the student's responsability to ensure the supervising happens.

6.4.Due to the continuos evaluation process, enrolment in this course subject is not accept after the second week of classes.

6.5.Under no circumstance a work is accepted after the end of June of the current scholl year.

6.6. This course does not keep partial/global grades between course editions.

6.7. Students loose the possibility to request review of grades 15 days after the grades are published.

6.8.Students need to have UP (SIGARRA) email operational to receive emails from teachers.

6.9  Students who enroll after course start (during the first two weeks, item 6.4) must ensure enrollment in one of the classes and introduce themselves to the teachers of technology, of design and of video, regarding the class in which they are registered.

6.10 During the evaluation process or during the review of an exam/work, in case of doubt, the teacher reserves the right to ask the student to defend a test / work through an oral exam. As a result of this exam, the classification can maintain, rise or fall. Such right can also be executed in the context of work revisions.

6.11.The contents in portuguese superseeds the english translation.

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