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Multimedia Workshop

Code: CC058     Acronym: A_M

Keywords
Classification Keyword
OFICIAL Communication Technology

Instance: 2014/2015 - 2S

Active? Yes
Responsible unit: Department of Journalism and Communication Sciences
Course/CS Responsible: Bachelor in Communication Sciences

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
CC 102 CC - Study Plan 2 - 9 85 243

Teaching language

Suitable for English-speaking students

Objectives

Acquire knowledge and develop skills in the design and development of 2D multimedia content.

Learning outcomes and competences

1)       Develop structured knowledge on digital multimedia and new media, characterization and application areas.

2)      Develop skills in the development of 2D multimedia contents and products by through the use of a programming language (javascript)

3)      Develop skills in producing and manipulating information in distinct digital formats, considering the storage, transmission and the use of content.

4)      Recognize a program or multimedia environment as an array of media elements linked. Understand and characterize these media elements.

5)      Develop skills in creating digital interfaces applying structured concepts of visual Communication Design and multimedia projects.

6)      Develop skills in the production of interactive content through the use of a set of authoring tools.

7) Develop skills in the use of instruments for recording and manipulating video: video capture and post-production in a multi-camera environment.

Working method

Presencial

Pre-requirements (prior knowledge) and co-requirements (common knowledge)

Students must have skills in bitmap and vector drawing (such as, for example, lectured in the courses of the 1st year: Tecnologia dos Media and Design and Visual Communication).

Program

a) General contents
The production of media online 2D contents using authoring tools. Use of accessory tools for image, audio and video processing. Programming javascript.

b) Specific contents on multimedia technology 
Introduction to Digital Multimedia: definitions, main characteristics, main application areas. Definition and characterization of digital media. Multimedia information: classification of different media, as to the nature, acquisition / synthesis. Introduction to computer programming, introduction to programming of multimedia contents with javascript.

c) Specific contents on multimedia design 
Analysis of text and image in the context of multimedia design: applicability. Principles of construction of graphical interfaces: theoretical / practical concepts. Study of visual interactive systems, dynamic typography and digital imaging. Multimedia narratives. Organization of multimedia content in the context of navigation structures. Organization of information and its availability to the level of menus, sub-menus, among others.

d) Specific contents on video editing and post-production
Use of recording instruments and image manipulation: capture and post-production environment multi-camera.

Mandatory literature

David Flanagan; JavaScript: The Definitive Guide, O'Rilley, 2011. ISBN: 0596805527
Nuno Ribeiro; Multimédia e Tecnologias Interactivas, FCA, 2012. ISBN: 978-972-722-744-0
Mcmahan, Harry Wayne; Television production, General Books

Comments from the literature

Complementary Bibliography



Tay Vaughan; Multimedia: Making It Work, McGraw-Hill Professional Publishing
Jakob Nielsen; Multimedia and Hypertext: The Internet and Beyond, Academic Press
Mark Elsom-Cook; Principles of Interactive Multimedia, Mc-Graw Hill
Chapman, Nigel; Digital Multimedia , John Wiley and Sons Ltd
Millerson, Gerard; Television production, Focal Press

Teaching methods and learning activities

Lecture of concepts, principles, statements and inferences about the subjects taught. Problem-based learning method for the consolidation of concepts and principles taught in lectures. The aim here is to develop practical skills, further development of subjects. This method is eminently instantiated in exercises / projects. Because of the practical nature  of this course, the evaluation is carried out continuously, through works / projects of theoretical / practical nature, namelly:

a) Design: exercises/small projects done during classes + final project.

b) Technology: theoretical / practical exam at the middle of the semester + final project

c) Video: final project.

Software

Adobe Photoshop e Adobe Premiere
Notepadd++ / Dreamweaver / outro editor de javascript
XAMPP / WAMPP
Editor de desenho vectorial
Google Chrome

keywords

Technological sciences
Social sciences > Communication sciences > Audiovisual communication

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 12,00
Teste 15,00
Trabalho escrito 14,00
Trabalho laboratorial 59,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Elaboração de projeto 60,00
Estudo autónomo 138,00
Frequência das aulas 45,00
Total: 243,00

Eligibility for exams

1. Mandatory attendance of 75% of classes, unless established otherwise by general law and in the FLUP Assessment Regulations.

2. Mandatory attendence OF ALL the theorectical and practical works on the three components (technology, design and video).

3. A final score (see classification formula) of at least 9.5. 

4. students fail this course if they get a score equal or below 6 in one of the components (design, video, technology) even if the average final score is equal or higher than 9.5.

Calculation formula of final grade

Grades are given on a scale from 0 to 20.

Design: Continuous assessment (10%) + works (23%)
Technology: intermediate exam (15%) + final project (19%)
Video: participation (2%) + role definition (5%) + Activity report (14%) + final work (group) (12%)

Examinations or Special Assignments

The evaluation is continuous and distributed. There are no special works or exams.

Internship work/project

Projects are created throughout the semester for Design and Video components of the course. A final project is required for Design, video and technology, which is done in class during weeks 10-13 aproximatelly.

Special assessment (TE, DA, ...)

As provided in the FLUP Assessment Regulations and in the “Comments” field of this subject factsheet. Where specific regulations applicable to special cases and to this subject allow students to be exempted from the theory/practical classes, the timetable for supervision and presentation of assignments required for the subject must be agreed with the lecturers.

For students ending the course (LCC students) please read the portuguese version of regulations.

Classification improvement

1. Students wanting to improve their grades can do it in the next school year.


2. Students wanting to improve their grades should contact the teacher during the first week of classes.

3. Other rules in the Observations field are also applied.

Observations

All practical assignments must be monitored regularly by the lecturers, otherwise they will not be considered in the calculation of the grade.

If students fail to provide an assessment element for one of the subject components (design, technology and video), they will not pass, even if the global average score of the assessment components available is more than 9.5.

Given the project nature of the subject, all assignments in the technology, design and video components are mandatory.

Enrolment in this course subject will not be allowed after the end of the second week of classes.

No work should be delivered after the end of June of the current scholl year.

This course does not keep partial/global grades between course editions.

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