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3D Multimedia Workshops

Code: CC006     Acronym: AM3D

Instance: 2013/2014 - 1S

Active? Yes
Responsible unit: Department of Journalism and Communication Sciences
Course/CS Responsible: Bachelor in Communication Sciences

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
CC 19 Plano Oficial a partir de 2008/2009 3 - 5 -

Teaching language

Suitable for English-speaking students

Objectives

To develop skills on the 3D production content and its integration with multimedia authoring tools. To acquire systematic knowledge, fundaments and concepts on 3D computer graphics, 3D modeling, materials/textures and lighting, the configuration and mapping of materials. To train skills in modeling 3D environments using a modeling tool. To integrate the outputs of this tool in multimedia contents. 

Learning outcomes and competences

The successful frequency of this course allows to:

1) reason on the decomposition of complex 3D objects in aggregations of simpler objects.

2) choose appropriate modeling techniques and appropriate sequence for applying these techniques according to the objectives of the project;

3) characterize materials/textures;

4) to characterize the illumination of a scene.

5) characterize and perform animation sequences using the animation technique in between.

6) produce outputs (picture / video) from 3D models.

7) integrate the outputs in multimedia content through a multimedia authoring tool.

Working method

Presencial

Pre-requirements (prior knowledge) and co-requirements (common knowledge)

Knowleged in the use of a 2D multimedia authoring tool (Adobe flash)

Program

Fundaments of 3D computer graphics. Definition of space, coordinates, coordinate system and dimensions. Definition of vertex edge and face. Representation of geometric structures: line poly-line and polygon.

3D modeling techniques. The representation of a 3D polygonal curves and mesh surfaces. The modeling of solids by instantiation of geometric primitives, translational and rotational modeling based on 2D shapes spatial decomposition and CSG (Constructive Solid Geometry).

Modeling with 3D Studio Max: tool presentation and key functional primary components. Modeling objects in 3D Studio: instantiation of primitives, using operators acting on 2D forms, Boolean operations, loft operators, deforming operators, construction and editing of polygonal meshes, among others techniques. Soft selection.

Materials and lighting: characterization of illumination model and its physical validity. Types of light emitters and their major properties. Relation between light emitters and reflective surfaces. Main reflectors properties (environment components / absorption, diffuse reflection, specular reflection, refraction, etc.). Maps and textures.  The creation and configuration of local lighting sources: Omni-light, spotlight, direct light, skylight. The use of global lighting models: Light tracer and radiosity. The use of photometric light sources: point, planar, linear, sun light .

Exporting contents of 3DS Max and its integration in Adobe Flash: production of image / video in 3DS. Import of image and video in Flash. Control video in Flash using ActionScript 3.

Mandatory literature

Eduardo Azevedo, Aura Conci; Computação Gráfica Teoria e Prática, Editora Campus
James D. Foley; Introduction to Computer Graphics, Addison-Wesley Professional

Complementary Bibliography

Michele Matossian; 3DS MAX for Windows, PeachPit Press
Discreet; 3D Studio Max 6 Tutorials, Discreet
Antônio Valero Neto; Realidade Virtual - Fundamentos e Aplicações

Teaching methods and learning activities

The lecture method is used for presentation of concepts, principles, statements and deductions about the fundamentals of computer graphics related to 3D modeling, materials, textures and lighting.

The problem-based learning method is used to allow students to assimilate fundaments and acquire practical experience, identify and solving new problems. At this stage the student applies the concepts, principles on the subject taught. The exercises performed outside of contact hours increase the student autonomy. The lecture method is also used when it becomes essential to provide students with skills on learning procedures for carrying out specific activities (for instance, how to apply a specific 3D modeling technique).

Since this is a subject eminently project-based, the evaluation method is based on the implementation and evaluation of projects developed by students, Hence, besides exercises, students develop two projects for evaluation, namely:

·         A project in the middle of the semester, which includes the assessment of knowledge and skills acquired on the modeling of 3D objects. This project is performed during a class of 4 hours.

A final project of considerable complexity, mostly done during the contact hours, which includes the entire program contents.

Software

Adobe Flash CS5 ou mais recente
3D Studio Max

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 10,00
Trabalho laboratorial 90,00
Total: 100,00

Eligibility for exams

Mandatory attendance of 75% of classes. Mandatory attendence to all the evaluation moments. Final grade positive according to the evaluation formula.

Calculation formula of final grade

The final grade is calculated according to the following percentages: intermediate work (40%) + final project (60%)

Examinations or Special Assignments

Continuous evaluation with no final exam.

Students that are able to conclude the course  in September can apply for a theoretical/practical exam.

Special assessment (TE, DA, ...)

According to the current regulations in FLUP.

Classification improvement

According to the current regulations in FLUP.

Observations

Deadline for submitting assignments: last day of January of the current academic year. Enrolment in this course is not be allowed after the end of the second week of classes.

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