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3D Multimedia Workshops

Code: CC006     Acronym: AM3D

Instance: 2011/2012 - 1S

Active? Yes
Responsible unit: Department of Journalism and Communication Sciences
Course/CS Responsible: Bachelor in Communication Sciences

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
CC 14 Plano Oficial a partir de 2008/2009 3 - 5 -

Teaching language

Portuguese

Objectives

Acquire systematised and in-depth knowledge about the fundamentals of 3D graphic computing that involve the representation of solids, lighting scenes, configuration and mapping of materials, and the observation of the 3D space. Develop skills in modelling three-dimensional virtual environments using a modelling tool, for example, 3D Studio Max. In this process, students must be able to apply the reasoning for breaking down complex 3D objects into simpler aggregate objects. They are also required to know and master the modelling techniques and their implementation according to targets. Students must also master the lighting design of 3D scenes using different types of lighting fixtures, as well as the configuration of their properties. Furthermore, they must also acquire knowledge about virtual reality, the S.R.V. types, their features, areas of application and the equipments supporting S.R.V. Finally, they must train skills to integrate, in a seamless way, the interactive synthesised 3D elements in the 2D multimedia contents.

Program

Virtual reality: definition and historical perspective. Classification of RV systems. SRV features. SRV requirements. Types of navigation in SRV. SRV devices: data input, processing and output of results. SRV applications in different areas: tourism, medicine, leisure, entertainment, culture, etc.
The fundamentals of graphic computing, 3D modelling and image synthesis: construction of geometry using various techniques such as the construction of polygonal meshes, through extrusion and revolution, instantiation of primitives, application of constructive geometry and the use of NURBS. Characterisation of properties that define materials. Lighting design of scenes through local and global lighting. Animation of objects and cameras. Integration of 3D environments using multimedia tools

Mandatory literature

Eduardo Azevedo, Aura Conci; Computação Gráfica Teoria e Prática, Editora Campus
Antônio Valero Neto; Realidade Virtual - Fundamentos e Aplicações
James D. Foley; Introduction to Computer Graphics, Addison-Wesley Professional
Discreet; 3D Studio Max 6 Tutorials, Discreet

Complementary Bibliography

Michele Matossian; 3DS MAX for Windows, PeachPit Press

Teaching methods and learning activities

Expository interactive theory/practical classes on the programme contents. Drafting and discussion of practical work.
Online theory-practical classes, in class.

Software

3D Studio Max
Adobe Flash CS3

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Description Type Time (hours) Weight (%) End date
Attendance (estimated) Participação presencial 49,00
Total: - 0,00

Eligibility for exams

Mandatory attendance of 75% of classes, unless established otherwise by general law and in the FLUP Assessment Regulations.

Calculation formula of final grade

The final grade is calculated according to the following percentages: drafting and presenting distributed theory-practical assignments (80%); final research assignment (20%).

Examinations or Special Assignments

Failure to attend 75% of classes, in the cases established by law, may require an oral discussion of the assessment items presented, and a written test on the subject contents.

Special assessment (TE, DA, ...)

In accordance with the current regulations in FLUP.

Classification improvement

In accordance with the current regulations in FLUP.

Observations

Deadline for submitting assignments: last day of January of the current academic year.

Enrolment in this course subject will not be allowed after the end of the third week of classes.
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