Code: | M.EIC040 | Acronym: | RVA |
Keywords | |
---|---|
Classification | Keyword |
OFICIAL | Interaction and Multimedia |
Active? | Yes |
Responsible unit: | Department of Informatics Engineering |
Course/CS Responsible: | Master in Informatics and Computing Engineering |
Acronym | No. of Students | Study Plan | Curricular Years | Credits UCN | Credits ECTS | Contact hours | Total Time |
---|---|---|---|---|---|---|---|
M.EIC | 24 | Syllabus | 2 | - | 6 | 39 | 162 |
Teacher | Responsibility |
---|---|
Daniel Filipe Martins Tavares Mendes |
Recitations: | 3,00 |
Type | Teacher | Classes | Hour |
---|---|---|---|
Recitations | Totals | 1 | 3,00 |
Daniel Filipe Martins Tavares Mendes | 3,00 |
Augmented reality is a technology that improves and augments the user’s vision of the real world with virtual images using Computer Vision and Computer Graphics techniques. Conversely, Virtual Reality submerges the user in a totally virtual environment, making him/her believe s/he is in another world. The main aim of this course is to transmit to the students the basic knowledge of these techniques, allowing them to proceed to more advanced studies in the emergent area of Augmented Reality and Virtual Reality. Furthermore, another aim is to give the students the capacity to do little assignments illustrating the studied methodologies.
At the end, the students must be able to:
- identify and characterize the components, structure, and functions of a minimum system of augmented and/or virtual reality;
- describe the main algorithms used to implement each component;
- describe the interaction of several components;
- do the integration between real-world and virtual object images;
- develop Virtual and Augmented Reality applications using existing tools (AR Toolkit, Vuforia, Unity, Unreal...).
Computer graphics; OpenGL, WebGL or similar technology.
Introduction to Extended Realities
- Definition and Concepts of Virtual Reality, Augmented Reality, Mixed Reality and Extended Reality
- History of Extended Realities
- Virtual and Augmented Reality Applications
Presence and Perception
- Concepts about immersion, perception, and presence
- Visual, auditory, and other perception types
Technologies for Virtual and Augmented Reality
- Components and general operation of Virtual and Augmented Reality systems
- Visualization technologies
- Virtual Reality Rendering
- Acceleration techniques in 3D visualization
- Equipment and Software
Tracking Techniques
- Concepts about registration, calibration, and tracking
- Tracking with and without marks
- Feature extraction
Interaction Techniques
- Natural, spatial, and tangible user interfaces
- Universal 3D interaction tasks
- Interaction techniques for selection, manipulation, and navigation in immersive virtual environments
Side Effects and Guidelines
- Motion Sickness, eye strain, and other side effects
- Latency challenges
- Guidelines for application design
THEORETICAL-PRACTICAL CLASSES:
- Exposition of the contents with presentation of illustrative problems.
- Short exercises illustrating the methods studied.
THEORETICAL-PRACTICAL/LAB CLASSES:
- Practical assignments involving the use of transmitted concepts.
Designation | Weight (%) |
---|---|
Exame | 40,00 |
Trabalho laboratorial | 60,00 |
Total: | 100,00 |
Designation | Time (hours) |
---|---|
Estudo autónomo | 63,00 |
Frequência das aulas | 39,00 |
Trabalho laboratorial | 60,00 |
Total: | 162,00 |
Not exceed the absence limit allowed and have a minimum of 40% in the evaluation assignments.
CF = 60*CT + 40%*CE
CF: Final Classification
CT: Practical Assignment classification (average grade of 2 works)
CE: Final Exam Classification
The two practical assignments are evaluated in class at the end of the time estimated for their elaboration.
The final exam covers all the subjects and is CLOSED BOOK type.
To pass, the student must have a minimum of 40% in each of the two evaluation components, distributed and final exam.
Special exams (end of graduation and others) comprise a practical work and a written exam.
The distributed evaluation is for all the students, regardless of their enrollment regime. The students who cannot attend classes, must agree with professors dates for the presentation of the assignments evolution (subject to evaluation) during the period given for their elaboration, as well as do their presentation on the dates foreseen.
The classification improvement of the distributed component can be done at the same time as the practical assignments in the following academic year.
Pre-requirements: basic knowledge of 3D Graphic Computing.