Code: | MM0051 | Acronym: | SGA3D |
Keywords | |
---|---|
Classification | Keyword |
OFICIAL | Communication Technology |
Active? | Yes |
Web Page: | https://moodle2324.up.pt/course/view.php?id=5971 |
Responsible unit: | Department of Informatics Engineering |
Course/CS Responsible: | Master in Multimedia |
Acronym | No. of Students | Study Plan | Curricular Years | Credits UCN | Credits ECTS | Contact hours | Total Time |
---|---|---|---|---|---|---|---|
MM | 21 | Syllabus | 1 | - | 6 | 45 | 162 |
Teacher | Responsibility |
---|---|
António Augusto de Sousa |
Recitations: | 3,00 |
Type | Teacher | Classes | Hour |
---|---|---|---|
Recitations | Totals | 1 | 3,00 |
António Augusto de Sousa | 1,50 | ||
Verónica Costa Teixeira Pinto Orvalho | 1,50 |
Present the knowledge of the Computer Graphics and Computer Animation concepts, algorithms and technologies. A deep study is done in the 3D domain. Important themes are Modelling 3D, Image Synthesis and Computer Animation. The practical component of this course unit is complemented with a software application for modelling, rendering and animation in 3D.
After the successful completion of this course unit, students should be capable of: - understanding a graphic system on its whole; - geometrically modelling a set of three-dimensional objects; - controlling lighting and the visual aspect of objects; - defining and developing animations with three-dimensional objects.
Overview about Computer Graphics, with predominance in the 3D.
- Image Synthesis and Illumination Models, including topics in the domain of High Realistic Rendering.
- Colour.
- Modelling curves, surfaces and solids.
- 3D Geometrical Transformations.
3D animation pipeline
- Engineering behind an animation pipeline
- 3D Surface Modelling based on polygons
- Modelling and animation based on skeletal structures
- The Rig in the context of creation of 3D facial avatars
- Script based animation
Theorical expositions with transparencies. Presentation and discussion of examples, namely but not restricted to 3D Image Synthesis, by the use of software 3DStudio MAX. Execution pf Practical works of modelling, rendering and animation with the same software.
Designation | Weight (%) |
---|---|
Exame | 60,00 |
Trabalho laboratorial | 40,00 |
Total: | 100,00 |
Designation | Time (hours) |
---|---|
Estudo autónomo | 50,00 |
Frequência das aulas | 42,00 |
Trabalho laboratorial | 70,00 |
Total: | 162,00 |
Regularity in classes and conclusion of the practical work
Final.Cl=40%*PractWork + 60%*Exam
Obs.: the practical work is mandatory
Practical work: Modelling and animation of a 3D Scene proposed by the student and to be agreed with the professor. The practical work is mandatory.
Students whose statute allows them to be exempt from attending classes are subject to the same assessment rules as normal students, as well as the same assessment moments. The project is compulsory, so these students must take the initiative to agree with the teacher on dates to follow it up, as well as deliver it on the normal dates.
Practical work classification improvement does not exist. The final exam improvement follows the normal rules of FEUP.