Code: | MM0062 | Acronym: | LGP |
Keywords | |
---|---|
Classification | Keyword |
OFICIAL | Economics and Management |
Active? | Yes |
Responsible unit: | Department of Informatics Engineering |
Course/CS Responsible: | Master in Multimedia |
Acronym | No. of Students | Study Plan | Curricular Years | Credits UCN | Credits ECTS | Contact hours | Total Time |
---|---|---|---|---|---|---|---|
MM | 54 | Syllabus | 1 | - | 6 | 45 | 162 |
The success of Multimedia projects and products depends not only on the field of technical and creative skills but also on a set of other skills: management, behavioral and communication.
This curricular unit aims to develop the students’ project management skills and team work skills in technological projects. Students will be capable of solving a vast diversity of problems, which may happen in these projects. This curricular unit will also stimulate students’ entrepreneurship.
The topics covered in the syllabus have been carefully selected to cover the basic theoretical concepts and methodologies of product managing and, simultaneously, promote students’ practical experimentation of these concepts.
By the end of the curricular unit, students must be able to:
1. PROJECT MANAGEMENT
Starting a project; planning a project (hierarchical decomposition of a project; setting dependencies; resources assignment; time allocation; diagrams; project plan document; Program Evaluation and Review Technique (PERT) and Critical Path Method (CPM); project control and monitoring (project progress, earned value management, periodic report, re-planning); finishing a project (report, outcomes).
Areas of knowledge: project integration management, scope management, time management, cost management, quality management, human resources management, communication management, risk management, provisions procurement management.
2. TEAM WORK
Team work, management styles and team organisation, team building, leadership and coaching, personal communication, meetings management, negotiation and conflict management, logbooks.
3. METHODOLOGIES AND TOOLS
Project management methodologies and organisation of software teams: Team Software Process (TSP); Scrum; Rational Unified Process (RUP).
Project management tools and team work.
4. MULTIMEDIA BUSINESS
Identify the recent trends and structural characteristics of multimedia markets and digital media business models.
5. EXPERIMENTATION
Application in real projects developed by medium-sized teams; application of methodologies and techniques.
Teaching methodolies are based on the combination of (i) theoretical exposition of the relevant concepts; (ii) situations of experimentation through which students may access the practical relevance of the theoretical concepts.
Evaluation: Teamwork that includes a written report and an oral presentation. In the report students must presente a project relevant to media marekts. Using the project management methods and techniques, the final report must clearly assess the project’s risks and expected profitability.
Since experimentation and teamwork are key features of the teaching methodology used in this curricular unit. Such teaching methodologies endow students with a practical view on the project management process, facilitating the accomplishment of the learning outcomes, which all have a very practical nature.
Designation | Weight (%) |
---|---|
Defesa pública de dissertação, de relatório de projeto ou estágio, ou de tese | 15,00 |
Participação presencial | 10,00 |
Trabalho laboratorial | 75,00 |
Total: | 100,00 |
Designation | Time (hours) |
---|---|
Elaboração de projeto | 120,00 |
Frequência das aulas | 42,00 |
Total: | 162,00 |
Final Mark will be based on the assessment of groups’ participation and discussion in theoretical classes and on the work develop in practical classes. The assessment will be focused on the following aspects:
- Communication, image and marketing (presentations, client communication, promotion of ideas and products);
- Project management (goals accomplishment, individual and team dynamic)
- Attendance and participation in class and meetings (it will be kept a record and it will be assessed students’ performance)
- Results (quality)
These aspects contribute to the Final Mark in the following percentages:
- Communication, image and marketing: 15% of the Final Mark
- Project management and team work: 45% of the Final Mark
- Attendance and participation in class and meetings: 10% of the Final Mark
- Results: 30% of the Final Mark
As for the individual assessment, it will be based on the final mark of the team, professors’ opinion and team self-assessment.