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Computer Graphics

Code: L.EIC027     Acronym: CG

Keywords
Classification Keyword
OFICIAL Informatics Engineering and Computing

Instance: 2022/2023 - 2S Ícone do Moodle

Active? Yes
Web Page: https://moodle.up.pt/mod/forum/view.php?id=6038
Responsible unit: Department of Informatics Engineering
Course/CS Responsible: Bachelor in Informatics and Computing Engineering

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
L.EIC 233 Syllabus 3 - 6 52 162
Mais informaçõesLast updated on 2023-02-03.

Fields changed: Teaching methods and learning activities, Observações, Avaliação especial, Fórmula de cálculo da classificação final

Teaching language

Suitable for English-speaking students

Objectives

BACKGROUND Computer graphics has been stated and is today a very important component in the whole human-computer interaction ambience. However, its applicability goes far beyond, having nowadays a prominent position in major industries such as the cinema and electronic games. Also, in technology and science it plays an irreplaceable role allowing the visualization of phenomena, often linked to simulation and virtual reality techniques. In this course, the approach to computer graphics is made under a Top-Down philosophy, starting with the subjects most related to 3D (image synthesis, modelling) and ending with a visit to several most basic algorithms in 2D. The 3D components of the programme are accompanied, in practical lessons, with exercises based on the usual technologies, like OpenGL and WebGL.

SPECIFIC AIMS -Transmit knowledge of concepts, techniques, algorithms, computer graphics technologies and architectures. -Strengthen the theoretical knowledge with practical application, through the implementation, testing and evaluation of algorithms discussed in theory.

PERCENTAGE DISTRIBUTION
-Scientific Component: 50%
-Technological Component: 50%

Learning outcomes and competences

LEARNING OUTCOMES:
-understand the interconnection of multiple modules of a 3D graphics system;
-design and implement small 3D oriented applications;
-design and implement applications with graphical interface, in its various aspects;
-dominate the schedule by events.

Working method

Presencial

Pre-requirements (prior knowledge) and co-requirements (common knowledge)

-Programming
-Algorithms and data structures.
-Algebraic operations of common use.
-Algebra and Mathematics.

Program

Computer Graphics panoramic and applications.

3D image synthesis:
   local lighting and global lighting;
   smooth shading, textures;
   visibility calculation;
   shadows projection.

Colour representation in Computer Graphics
   colour perception;
   models for colour representation.

Geometric transformations: 3D/ 2D.

Modelling
   3D meshes;
   curves;
   surfaces and solids.

Interaction; concepts for the development of graphical interfaces.

2D Computer Graphics
   rasterization of lines;
   rasterization of regions

Mandatory literature

Foley, James D. 070; Introduction to computer graphics. ISBN: 0-201-60921-5
João M. Pereira, João Brisson, António Coelho, Alfredo Ferreira, Mário Rui Gomes; Introdução à Computação Gráfica, FCA, 2018. ISBN: 978-972-722-877-5 (portuguese book)

Complementary Bibliography

Hearn, Donald; Computer graphics. ISBN: 0-13-578634-7

Teaching methods and learning activities

Theoretical classes:
- Presentation of the main theories, techniques and algorithms, used in computer graphics

Theoretical-practical classes:
- Exercises solving and discussion, tested in computer by each group with possible extra-scholar developments.
- Use of OpenGl/WebGL to verify some of the 3D theoretical topics.
- Development of one agregating project.

Software

Java Script, C/C++, WebGL

keywords

Physical sciences > Computer science > 3 D modeling
Technological sciences > Technology > Graphic techniques > Computer graphics
Technological sciences > Technology > Interface technology > Virtual reality
Physical sciences > Computer science > Computer systems > Human computer interaction

Evaluation Type

Distributed evaluation with final exam

Assessment Components

Designation Weight (%)
Exame 50,00
Teste 15,00
Trabalho laboratorial 35,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Estudo autónomo 78,00
Frequência das aulas 56,00
Trabalho laboratorial 30,00
Total: 164,00

Eligibility for exams

Not exceed the absence limit, submit the practical works and projects announced and obtain a minimum of 40% in the distributed evaluation classification.

Calculation formula of final grade

Legend:
FG: Final Grade
ExGr: Exam grade
DisGr: Distributed Evaluation Grade

FG = 50% ExGr + 50% DisGr

DisEv = 30% MiniTests + 70% Project

To pass, the student must have a minimum of 40% in any of the two evaluation components: distributed evaluation and final exam.
Delivery of the practical works and project is mandatory.

  • NOTES:
    • the two mini-tests have equal importance for the "MiniTests" grade;
    • the mini-tests and the final exam are closed book.

Examinations or Special Assignments

Minitests will occur in the following weeks, in date and hour to be defined:

  • 2023-03-22
  • 2023-05-01

The project must be submitted the day before the respective practical class in the week:

  • 2023-05-22 


Special assessment (TE, DA, ...)

Students with worker statute or equivalent must, preferably, make the minitests included in the distributed evaluation. The project are mandatory, so these students must agree with the teachers, dates to show the evolution of the practical works, as well as deliver the project in the normal dates.

Final grade may also be calculated as in Classification Improvement.

Classification improvement

For classification improvement purposes, the final grade is evaluated:
   FG = 65% ExEv + 35% Project

Observations

About the teaching language: Portuguese is the "regular" language used, but English can be used if foreign students participate in classes. Moodle is the e-learning tool used in this course.

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