Multimodal Interfaces
| Keywords |
| Classification |
Keyword |
| OFICIAL |
Communication Sciences |
Instance: 2013/2014 - 2S 
Cycles of Study/Courses
| Acronym |
No. of Students |
Study Plan |
Curricular Years |
Credits UCN |
Credits ECTS |
Contact hours |
Total Time |
| MM |
23 |
Syllabus |
1 |
- |
6 |
45 |
162 |
Teaching language
Suitable for English-speaking students
Objectives
This course is dedicated to the study and the design of the interaction with computational systems.
Learning outcomes and competences
The course will study project practices for interaction design, focusing particularly on user-centered design and on the formalization of design patterns, used as tools for the study and critical analysis of interactive systems.
Working method
Presencial
Program
This course is developed in sequential modules, dedicating time for exposition, reflection, discussion and the development of exercises associated to each module:
- Interaction design;
- User-centered design;
- Design framework;
- Content structuring;
- Navigation;
- Interface layout.
Mandatory literature
Brown, Daniel M.; Communicating Design. Developing Web Site Documentation for Design and Planning, New Riders, 2007. ISBN: 978-0-321-39235-0
Caddick, Richard; Cable, Steve; Communicating the User Experience, Wiley, 2011. ISBN: 978-1-119-97110-8
Cooper, Alan; Reimann, Robert; Cronin, David; About Face 3: The Essentials Of Interaction Design, Wiley Publishing, 2007. ISBN: 978-0-470-08411-3
Jenifer Tidwell;
Designing interfaces. ISBN: 978-1-449-37970-4
Complementary Bibliography
Donald A. Norman;
The design of everyday things. ISBN: 0-262-64037-6
Donald A. Norman;
The Invisible computer. ISBN: 0-262-64041-4
Donald A. Norman;
The psychology of everyday things. ISBN: 0-465-06709-3
Donald A. Norman;
Emotional design. ISBN: 0-465-05135-9
Donald A. Norman;
Living with complexity. ISBN: 978-0-262-01486-1
Donald A. Norman;
The design of future things. ISBN: 978-0-465-00227-6
Yvonne Rogers, Helen Sharp, Jennifer Preece;
Interaction design. ISBN: 978-0-470-66576-3
Alan Dix...[et al.];
Human-computer interaction. ISBN: 978-0-13-046109-4
Alexander, Christopher; Notes on The Synthesis of Form, Harvard University Press, 1964. ISBN: 0-674-62751-2
Alexander, Christopher; The Timeless Way of Building, Oxford University Press, 1979. ISBN: 0-19-502402-8
Alexander, Christopher; Ishikawa, Sara; Silverstein, Murray; Jacobson, Max; Fiksdahl-King, Ingrid; Angel, Shlomo; A Pattern Language: Towns, Buildings, Construction, Oxford University Press, 1977. ISBN: 0-19-501919-9
Buurman, Gerhard M.; Total Interaction: Theory and Practice of a New Paradigm for the Design Disciplines, Birkhäuser, 2005. ISBN: 978-3-7643-7076-3
Crumlish, Christian; Malone, Erin; Designing Social Interfaces, O'Reilly, 2009. ISBN: 978-0-596-15492-9
Disabato, Nick; Cadence & Slang, Sheridan Books, 2010. ISBN: 978-0-615-34171-2
Hallnäs, Lars; Redström, Johan; Interaction Design: Foundations, Experiments, Chalmers, 2006. ISBN: 91-631-8554-7
Krug, Steve; Don't Make Me Think! A Common Sense Approach to Web Usability, New Riders, 2006. ISBN: 0-321-34475-8
Löwgren, Jonas; Stolterman, Erik; Thoughtful Interaction Design: A Design Perspective on Information Technology, The MIT Press, 2004. ISBN: 0-262-12271-5
Mathis, Lukas; Designed for Use: Usable Interfaces for Applications and the Web, The Pragmatic Bookshelf, 2011. ISBN: 978-1-93435-675-3
Moggridge, Bill; Designing Interactions, The MIT Press, 2007. ISBN: 978-0-262-13474-3
Nielsen, Jakob; Designing Web Usability, New Riders, 2000. ISBN: 1-56205-810-X
Nielsen, Jakob; Loranger, Hoa; Prioritizing Web Usability, New Riders, 2006. ISBN: 0-321-35031-6
Norman, Donald A.; Things That Make Us Smart: Defending Human Attributes in the Age of the Machine., Basic Books, 1993. ISBN: 0-201-62695-0
Raskin, Jef; The Humane Interface: New Directions for Designing Interactive Systems, ACM Press, 2000. ISBN: 0-2-1-37937-6
Sterling, Bruce; Shaping Things, The MIT Press, 2005. ISBN: 0-262-69326-7
Thackara, John; In The Bubble: Designing in a Complex World, The MIT Press, 2005. ISBN: 0-262-70115-4
Wardrip-Fruin, Noah; Montfort, Nick; The New Media Reader, The MIT Press, 2003. ISBN: 0-262-23227-8
Comments from the literature
The complementary bibliography collects works that are referenced throughout the lectures but that are not mandatory reading.
Teaching methods and learning activities
- Lectures;
- Development of a project in sequential stages;
- Preparation of deliverables;
- Production of prototypes;
- Presentation and discussion of projects.
keywords
Technological sciences > Architecture > Design
Physical sciences > Computer science > Computer systems > Human computer interaction
Evaluation Type
Distributed evaluation without final exam
Assessment Components
| Designation |
Weight (%) |
| Participação presencial |
10,00 |
| Trabalho laboratorial |
90,00 |
| Total: |
100,00 |
Amount of time allocated to each course unit
| Designation |
Time (hours) |
| Elaboração de projeto |
90,00 |
| Estudo autónomo |
50,00 |
| Frequência das aulas |
42,00 |
| Total: |
182,00 |
Eligibility for exams
Do not exceed the maximum number of absences and participate actively in the development of the proposed assignments. Students with worker statute or equivalent are exempted from classes but must present the progress of their work, and should make their presentation together with ordinary students.
Calculation formula of final grade
Average of the classification of the project stages developed. The students' presence and active engagement in the classes will also be pondered.
FG = S1 * 30% + S2 * 30% + S3 * 30% + CE * 10%
- FG - Final grade
- S1, S2, S3 - Project Stages
- CE - Classes' Evaluation
Special assessment (TE, DA, ...)
For students with worker statute or equivalent the EC component may not be considered, with a consequent increase in the assessment of the three project stages to 33%, 33% and 34% respectively. Additionally, they must comply to the stated in "Admission to Exams".
Classification improvement
Classification Improvement will be held in a single moment with the delivery and presentation of a computer game project. The student should contact the teacher staff for the project specification. It is also necessary to present the evolution of the work at regular intervals.
Observations