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Multimodal Interfaces

Code: MM0053     Acronym: IM

Keywords
Classification Keyword
OFICIAL Communication Sciences

Instance: 2013/2014 - 2S Ícone do Moodle

Active? Yes
E-learning page: https://moodle.fe.up.pt/
Responsible unit: Department of Informatics Engineering
Course/CS Responsible: Master in Multimedia

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
MM 23 Syllabus 1 - 6 45 162
Mais informaçõesLast updated on 2013-07-11.

Fields changed: Mandatory literature

Teaching language

Suitable for English-speaking students

Objectives

This course is dedicated to the study and the design of the interaction with computational systems.

Learning outcomes and competences

The course will study project practices for interaction design, focusing particularly on user-centered design and on the formalization of design patterns, used as tools for the study and critical analysis of interactive systems.

Working method

Presencial

Program

This course is developed in sequential modules, dedicating time for exposition, reflection, discussion and the development of exercises associated to each module:

  • Interaction design;
  • User-centered design;
  • Design framework;
  • Content structuring;
  • Navigation;
  • Interface layout.

Mandatory literature

Brown, Daniel M.; Communicating Design. Developing Web Site Documentation for Design and Planning, New Riders, 2007. ISBN: 978-0-321-39235-0
Caddick, Richard; Cable, Steve; Communicating the User Experience, Wiley, 2011. ISBN: 978-1-119-97110-8
Cooper, Alan; Reimann, Robert; Cronin, David; About Face 3: The Essentials Of Interaction Design, Wiley Publishing, 2007. ISBN: 978-0-470-08411-3
Jenifer Tidwell; Designing interfaces. ISBN: 978-1-449-37970-4

Complementary Bibliography

Donald A. Norman; The design of everyday things. ISBN: 0-262-64037-6
Donald A. Norman; The Invisible computer. ISBN: 0-262-64041-4
Donald A. Norman; The psychology of everyday things. ISBN: 0-465-06709-3
Donald A. Norman; Emotional design. ISBN: 0-465-05135-9
Donald A. Norman; Living with complexity. ISBN: 978-0-262-01486-1
Donald A. Norman; The design of future things. ISBN: 978-0-465-00227-6
Yvonne Rogers, Helen Sharp, Jennifer Preece; Interaction design. ISBN: 978-0-470-66576-3
Alan Dix...[et al.]; Human-computer interaction. ISBN: 978-0-13-046109-4
Alexander, Christopher; Notes on The Synthesis of Form, Harvard University Press, 1964. ISBN: 0-674-62751-2
Alexander, Christopher; The Timeless Way of Building, Oxford University Press, 1979. ISBN: 0-19-502402-8
Alexander, Christopher; Ishikawa, Sara; Silverstein, Murray; Jacobson, Max; Fiksdahl-King, Ingrid; Angel, Shlomo; A Pattern Language: Towns, Buildings, Construction, Oxford University Press, 1977. ISBN: 0-19-501919-9
Buurman, Gerhard M.; Total Interaction: Theory and Practice of a New Paradigm for the Design Disciplines, Birkhäuser, 2005. ISBN: 978-3-7643-7076-3
Crumlish, Christian; Malone, Erin; Designing Social Interfaces, O'Reilly, 2009. ISBN: 978-0-596-15492-9
Disabato, Nick; Cadence & Slang, Sheridan Books, 2010. ISBN: 978-0-615-34171-2
Hallnäs, Lars; Redström, Johan; Interaction Design: Foundations, Experiments, Chalmers, 2006. ISBN: 91-631-8554-7
Krug, Steve; Don't Make Me Think! A Common Sense Approach to Web Usability, New Riders, 2006. ISBN: 0-321-34475-8
Löwgren, Jonas; Stolterman, Erik; Thoughtful Interaction Design: A Design Perspective on Information Technology, The MIT Press, 2004. ISBN: 0-262-12271-5
Mathis, Lukas; Designed for Use: Usable Interfaces for Applications and the Web, The Pragmatic Bookshelf, 2011. ISBN: 978-1-93435-675-3
Moggridge, Bill; Designing Interactions, The MIT Press, 2007. ISBN: 978-0-262-13474-3
Nielsen, Jakob; Designing Web Usability, New Riders, 2000. ISBN: 1-56205-810-X
Nielsen, Jakob; Loranger, Hoa; Prioritizing Web Usability, New Riders, 2006. ISBN: 0-321-35031-6
Norman, Donald A.; Things That Make Us Smart: Defending Human Attributes in the Age of the Machine., Basic Books, 1993. ISBN: 0-201-62695-0
Raskin, Jef; The Humane Interface: New Directions for Designing Interactive Systems, ACM Press, 2000. ISBN: 0-2-1-37937-6
Sterling, Bruce; Shaping Things, The MIT Press, 2005. ISBN: 0-262-69326-7
Thackara, John; In The Bubble: Designing in a Complex World, The MIT Press, 2005. ISBN: 0-262-70115-4
Wardrip-Fruin, Noah; Montfort, Nick; The New Media Reader, The MIT Press, 2003. ISBN: 0-262-23227-8

Comments from the literature

The complementary bibliography collects works that are referenced throughout the lectures but that are not mandatory reading.

Teaching methods and learning activities


  • Lectures;

  • Development of a project in sequential stages;

  • Preparation of deliverables;

  • Production of prototypes;

  • Presentation and discussion of projects.

keywords

Technological sciences > Architecture > Design
Physical sciences > Computer science > Computer systems > Human computer interaction

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 10,00
Trabalho laboratorial 90,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Elaboração de projeto 90,00
Estudo autónomo 50,00
Frequência das aulas 42,00
Total: 182,00

Eligibility for exams

Do not exceed the maximum number of absences and participate actively in the development of the proposed assignments. Students with worker statute or equivalent are exempted from classes but must present the progress of their work, and should make their presentation together with ordinary students.

Calculation formula of final grade

Average of the classification of the project stages developed. The students' presence and active engagement in the classes will also be pondered.

FG = S1 * 30% + S2 * 30% + S3 * 30% + CE * 10%

  • FG - Final grade
  • S1, S2, S3 - Project Stages
  • CE - Classes' Evaluation

 

Special assessment (TE, DA, ...)

For students with worker statute or equivalent the EC component may not be considered, with a consequent increase in the assessment of the three project stages to 33%, 33% and 34% respectively. Additionally, they must comply to the stated in "Admission to Exams".

Classification improvement

Classification Improvement will be held in a single moment with the delivery and presentation of a computer game project. The student should contact the teacher staff for the project specification. It is also necessary to present the evolution of the work at regular intervals.

Observations

 

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