Go to:
Logótipo
You are here: Start > Publications > View > Fostering Programming Practice through Games
Today is sunday
Programa de formação da Biblioteca para o primeiro semestre já está disponível
Publication

Fostering Programming Practice through Games

Title
Fostering Programming Practice through Games
Type
Article in International Scientific Journal
Year
2020
Authors
Paiva, JC
(Author)
Other
The person does not belong to the institution. The person does not belong to the institution. The person does not belong to the institution. View Authenticus page Without ORCID
José Paulo Leal
(Author)
FCUP
View Personal Page You do not have permissions to view the institutional email. Search for Participant Publications View Authenticus page View ORCID page
Ricardo Queiros
(Author)
Other
View Personal Page You do not have permissions to view the institutional email. Search for Participant Publications View Authenticus page Without ORCID
Journal
Vol. 11
Final page: 498
ISSN: 2078-2489
Publisher: MDPI
Other information
Authenticus ID: P-00S-XG9
Abstract (EN): Loss of motivation is one of the most prominent concerns in programming education as it negatively impacts time dedicated to practice, which is crucial for novice programmers. Of the distinct techniques introduced in the literature to engage students, gamification, is likely the most widely explored and fruitful. Game elements that intrinsically motivate students, such as graphical feedback and game-thinking, reveal more reliable long-term positive effects, but those involve significant development effort. This paper proposes a game-based assessment environment for programming challenges, built on top of a specialized framework, in which students develop a program to control the player, henceforth called Software Agent (SA). During the coding phase, students can resort to the graphical feedback demonstrating how the game unfolds to improve their programs and complete the proposed tasks. This environment also promotes competition through competitive evaluation and tournaments among SAs, optionally organized at the end by the teacher. Moreover, the validation of the effectiveness of Asura in increasing undergraduate students' motivation and, consequently, the practice of programming is reported.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 20
Documents
We could not find any documents associated to the publication.
Related Publications

Of the same authors

Design and implementation of an IDE for learning programming languages using a gamification service (2016)
Chapter or Part of a Book
Paiva, JC; José Paulo Leal; Ricardo Queiros
Managing Gamified Programming Courses with the FGPE Platform (2022)
Article in International Scientific Journal
Paiva, JC; Ricardo Queiros; José Paulo Leal; Swacha, J; Miernik, F
GEdIL-Gamified Education Interoperability Language (2020)
Article in International Scientific Journal
Swacha, J; Paiva, JC; José Paulo Leal; Ricardo Queiros; Montella, R; Kosta, S
Gamification of Learning Activities with the Odin service (2016)
Article in International Scientific Journal
Paiva, JC; José Paulo Leal; Ricardo Queiros
Yet Another Programming Exercises Interoperability Language (Short Paper) (2020)
Article in International Conference Proceedings Book
Paiva, JC; Ricardo Queiros; José Paulo Leal; Swacha, J

See all (18)

Of the same journal

Teaching Software Engineering Topics Through Pedagogical Game Design Patterns: An Empirical Study (2020)
Article in International Scientific Journal
Nuno Flores; Paiva, ACR; Cruz, N
Screening System for Cardiac Problems through Non-Invasive Identification of Blood Pressure Waveform (2020)
Article in International Scientific Journal
Paulo Abreu; Fernando Carneiro; Maria Teresa Restivo
Robust Complaint Processing in Portuguese (2021)
Article in International Scientific Journal
Henrique Lopes Cardoso; Osorio, TF; Barbosa, LV; Rocha, G; reis, lp; Machado, JP; Oliveira, AM
Recognizing textual entailment: Challenges in the Portuguese language (2018)
Article in International Scientific Journal
Gil Rocha; Henrique Lopes Cardoso
Prototype to Increase Crosswalk Safety by Integrating Computer Vision with ITS-G5 Technologies (2020)
Article in International Scientific Journal
Gaspar, F; Guerreiro, V; Loureiro, P; Costa, P; Mendes, S; Rabadao, C

See all (15)

Recommend this page Top
Copyright 1996-2024 © Faculdade de Engenharia da Universidade do Porto  I Terms and Conditions  I Accessibility  I Index A-Z  I Guest Book
Page generated on: 2024-11-03 at 16:48:34 | Acceptable Use Policy | Data Protection Policy | Complaint Portal