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Summer School on Immersive Media (DSSIM)

This summer school is part of the EUGLOH university alliance, and in 2023 and 2024 there was a similar event in Hamburg and then in Porto, focused on 2nd cycle students.

 

“Imagine a new type of internet where you can meet your friends, study, work or even walk among performers at the opera or sing along with your favourite artist, all in an immersive, virtual world. Virtual worlds are becoming more and more sophisticated with better and clearer images and more life-like avatars. By 2030, many people will be using them daily.”

European Commission’s strategy on Web 4.0 and virtual worlds[1]

Research into immersive media, including extended reality (XR), virtual reality (VR), augmented reality (AR) and mixed reality (MR), is critical to increasing the human ability to operate effectively in complex scenarios. This course focuses on merging the real and virtual worlds to deepen research in diverse sectors such as education, health and engineering.

Participants will tackle complex problems in multidisciplinary teams to develop research projects.

 

[1] https://digital-strategy.ec.europa.eu/en/policies/virtual-worlds


Objectives

The learning objectives are as follows:

  1. Disciplinary knowledge:
    - Demonstrate a deep knowledge and understanding of the complexity of research in immersive media;- Be aware of the state of the art of Extended Reality (XR).
  2. Ethical considerations and user experience:
    - Be able to debate ethical considerations in immersive media research;
    - Apply experience design (UX) principles to create immersive experiences prioritizing safety and well-being;
    - Evaluate the usability and accessibility of immersive solutions.
  3. Interdisciplinary collaboration:- Collaborate effectively with researchers from different areas (health, technology, design, etc.). - Communicate and integrate ideas across discipline areas to create immersive solutions.
  4. Problem-solving and critical thinking:
    - Analyze complex challenges and identify research opportunities in immersive media.
    - Employ critical thinking skills to evaluate the effectiveness of immersive solutions and iterate on user feedback.
  5. Project Management and Evaluation:
    - Plan and manage research projects in immersive media.
    - Prototype and evaluate solutions integrating immersive media.
Reflective practice and lifelong learning:
- Engage in reflective practice to assess progress on a personal and professional level;- Commit to lifelong learning in this rapidly evolving area of research.

General information

Teacher Responsible: António Coelho
Acronym: DSSIM
Type of course/cycle of study: EUGLOH Training Activity
Start: 2024/2025
Duration: 162 Hour

Study Plan

Involved Organic Units

Certificates

  • Summer School on Immersive Media (DSSIM) (6 ECTS credits)

Predominant Scientific Areas

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