|OFICIAL||Interaction and Multimedia|
|Responsible unit:||Department of Informatics Engineering|
|Course/CS Responsible:||Master in Informatics and Computing Engineering|
|Acronym||No. of Students||Study Plan||Curricular Years||Credits UCN||Credits ECTS||Contact hours||Total Time|
|MIEIC||167||Syllabus since 2009/2010||3||-||7,5||70||202,5|
|António Augusto de Sousa|
This curricular unit is defined in sequence with "Computer Graphics", from the 2nd semester of second year, where the main theoretical subjetcs were acquired.
The objective of this course is to develop a set of practical skills, some of them already tough in above courses. This course is focused in development practical works, multidisciplinary as possible, namely in the areas of Computer Graphics and Interfaces, Logic Programming, Operating Systems.
Scientific Component: 30%
Technological Component: 70%
It is also an objective to give the students the capacity to develop software, namely in the creation of 3D environments (polygonal representation, illumination and interaction) and in the use of services offered by the operating system, with emphasis in communications and synchronization.
At the end of this course, students must be able to:
- Design adequate structures to the use in 3D rendering systems;
- Design, develop and evaluate software applications with a 3D graphical interface by the use of a proper graphical technology;
- Integrate code developed in different environments and languages, by the use of communication technologies.
It is desirable that the students in this course acquired frequency in the courses Computer Grpahics, Algorithms and Data Structures, Algorithm Design and Analysis and Operating Systems, from the 2nd year, as well as they have a deep knowledge on the technologies to be used.
Image synthesis: Phong illumination model; polygonal surface rendering; texture mapping.
Human-Machine Interface: Functionality and usability Event handling and user interaction.
GUI building Operating Systems: Interprocess communication Synchronization mechanisms.
Reviewing of the relevant themes for the practical works.
Particular care with implementation details as well as proper cues for their development.
Presentation of the main characteristics related to the technologies to be used (WebGL/OpenGL, Operating System API...)
Development of 3 software projects, in groups of two students, oriented to the themes mentioned in the "Contents" above.
|Frequência das aulas||70,00|
Not exceed the absence limits and actively participate in the practical works that will be subject to evaluation.
Working students and equivalent, because they are exempt from classes must, in time periods defined with teachers, present the evolution of their works, and participate in the final presentations sessions as the regular students. They also must be subject to the normal individual practical tests.
Continuous Evaluation: 20% (evaluation performed in all practical classes by teachers)
Assignments Assessment: 80% (criteria to be defined in the practical works)
FG = 20% CE + 80% AA
AA = 30% W1 + 30% W2 + 40% W3
W1 = 50% A1 + 50% IA1
W2 = 50% A2 + 50% IA2
W3 = A3
FG: Final Grade
CE: Continuous Evaluation in classes
AA: Assignments Assessment
W1: Classificação global obtida pelo aluno no trabalho 1
W2: Classificação global obtida pelo aluno no trabalho 2
W3: Classificação global obtida pelo aluno no trabalho 3
A1: Assignment 1
A2: Assignment 2
A3: Assignment 3
IA1: Individual practical test over work 1
IA2: Individual practical test over work 2
IA3: (not applicable)
Main dates (provisional definition, subject to modification):
Practical Work 1
Delivery Date: 23/10/2017
Working group evaluation: practical classes, week 23/10/2017
Individual Practical Assessment: 25/10/2017 (rooms to de defined)
Practical Work 2
Delivery Date: 20/11/2017
Working group evaluation: practical classes, week 20/11/2017
Individual Practical Assessment: 29/11/2017 (rooms to de defined)
Practical Work 3
Delivery Date: 29/12/2017
Working group evaluation in practical classes: 02/01/2018
Individual Practical Assessment: (not applicable)
- Each individual practical assessment will be composed by an implementation of new functionalities over the software previously developed in the correspondent group practical work.
For working students and equivalent, the continuous evaluation CE in the formula above may be not considered and, in these cases, the component AA increases to 100%. These students must however accomplish with the above considerations about realization and evaluation of works. Association heading students are subject to the regular evaluation rules.
Development of alternative works in the next course term.
Practical work 3 is evaluated at the end of the period stipulated for its development, in the practical class properly scheduled. Practical work 2 may also be subject to a similar evaluation.