Sistemas Multimédia
Áreas Científicas |
Classificação |
Área Científica |
OFICIAL |
Ciência de Computadores |
Ocorrência: 2011/2012 - 2S
Ciclos de Estudo/Cursos
Língua de trabalho
Português
Objetivos
This course will help students understand the fundamental principals of multimedia systems. It covers the state of the art technology and the necessary background to design and develop sophisticated multimedia systems. The content of this course aims to teach students how multimedia systems are currently being used in different industries. It will introduce state of the art articles and scientific papers throughout the year.
The goal is to instill in students the same curiosity, passion to discover and desire to convey knowledge that drives researchers to explore new areas.
Programa
Fundamental Multimedia Principles:
> Definitions
> Formats and standards
> Data compression techniques and storage
> Networking
Interactive Multimedia Systems:
> Usability
> User interface
> Types of Media: static and dinamic
> Content based navigation
> Distributed multimedia systems
> Multimedia information retrieval
Multimedia Applications Areas
> Art
> Education
> Entertainment
> Advertisements
> Medicine
> Engineering
> Business
> Scientific research
Multimedia Technology
> Virtual reality
> Augmented reality
> Interactive television
> Multimedia archive
Métodos de ensino e atividades de aprendizagem
The overall idea is that students have to choose a topic to research, develop a multimedia application (if applicable), write a paper on that subject and then present it at a conference, which will be organized by the students at the end of the course. The process includes blind peer review of the papers by other students; the final version of the paper and presentation must include the feedback of the reviewers. The conference will be held at FCUP main auditorium and will be attended by students, staff and invited participants. Their will be a jury (to be designated) that will award the best paper.
Tipo de avaliação
Avaliação distribuída com exame final
Obtenção de frequência
Requisitos necessários para obtenção de frequência à disciplina:
- Nota final mínima de 9.5 valores.
Fórmula de cálculo da classificação final
Grading Policy
a) Assignment 1: State of the art paper/article presentation 20%
b) Assignment 2: Multimedia project 50%
(report is 25%, presentation is 25%)
c) Assignment 3: Blind paper review 15%
d) Final Exam (*) 15%
(*) If the average grade of a), b) and c) is 15/20, then students can choose not to do the final exam and keep the grade . Else, the final grade will also include the Final Exam.
Evaluation is individual even when students work in pairs.
Provas e trabalhos especiais
Assignments:
1. State of the art paper/article presentation
Read, understand and present a state of the art multimedia article. The two (2) students presenting the article will also need to write 5 questions with the corresponding answers to hand in to the professor at the beginning of the presentation. The presentation must be 20 minutes including questions (15 minutes presentation + 5 minutes debate).
2. Multimedia project
there are two options: a) develop a multimedia system; b) survey on a specific multimedia topic. In both cases, a group of two (2) students will need to write a paper of minimum of four pages (double column) and a maximum of tenpages that reflects their research. The longer the report, the more contribution work needs to have. The reports must be accompanied by a video with a demo of the work. The work will be presented at the final conference and the presentation will be also graded. The presentation must not exceed 20 minutes and after the presentation the audience will be allowed to ask questions.
3. Blind peer paper review
Each student will review one classmate's paper and provide feedback, following a template provided by the professor.
Observações
BOOKS:
> Sloane A, Multimedia Communication, McGraw-Hill, 1996.
> Lowe D and Hall W, Hypermedia and the Web - An Engineering Approach, Wiley, 1999.
> Foley, Van Dam, Feiner, Hughes, Computer Graphics – Principles and Practice, Second Edition. Addison-Wesley, 1990.
> Ming-Ting Sun, Amy R.Reibman, Compressed Video over Networks, Marcel Dekker, 2000.
> Marin Bosi and Riach E. Goldberg, Introduction to Digital Audio Coding and Standards, Kluwer Academic Publisher, 2003.
> Donald A. Norman, The Design of Everyday Things, Basic Book, 1988.
> Edward R. Tufte, The Visual Display of Quantitative Information, Graphics Press, 1983.
> Edward R. Tufte, Envisioning Information, Graphics Press, 1990.
> Edward R. Tufte, Visual Explanations: Images and Quantities, Evidence and Narrative, Graphics Press, 1997.
> David S. Taubman, Michael W. Marcellin, JPEG 2000 – Image Compression Fundamentals, Standards and Practice, Kluwer Academic Publishers, 2002.
> Ralf Steinmetz, Klara Nahrstedt, Multimedia Systems, Springer-Verlag, 2004.
Conferences, Interest Groups, Journals:
ACM Special Interest Group on Graphics and Interactive Techniques
http://www.siggraph.org/
ACM Transactions on Multimedia Computing, Communications and Applications
http://tomccap.acm.org/
ACM Special Interest Group Multimedia
http://www.sigmm.org/
Game Developers Conference
http://www.gdconf.com
Search engine for all ACM publications
http://portal.acm.org
Search engine for all IEEE publications
http://ieeexplore.ieee.org