Abstract (EN):
A driving simulator is complex and expensive system. In order for the driving
simulation to be convincing, it¿s necessary to give reliable sensorial information to the
driver. Usually, the driver is able to see a realistic image both in a large screen display
or in a HMD. High quality audio information is also supplied.
With in the development of DriS, a house made Diving Simulator of a car, we are
trying to cut down the relation between performance and cost. We are developing
some innovative optimization techniques, in order to obtain a faster and reliable
screen update. Some of those techniques like hierarchical culling of back-facing
polygons, hierarchical visibility preprocessing, and automatic model simplification,
can dramatically improve the rendering time of huge scene databases.
This paper provides a full description of the architecture of DriS, as well as
descriptions of innovative optimization techniques used.
Language:
English
Type (Professor's evaluation):
Scientific
No. of pages:
8