Abstract (EN):
The effort of generating large city scenes is greatly reduced when using procedural modelling techniques. Nonetheless. users are limited to defining rules and tuning parameters in a define-generation reanalyse cycle, reducing direct control. Describing buildings with split-based operations may disrupt the creative process by forcing the user to focus on how to describe a building instead of how a building should look. We use planar shapes and two-dimensional boo lean operations allowing procedural descriptions that are More aligned with humans' perceptions of buildings while letting users directly manipulate shapes (e.g., by dragging) in an interactive application.
Language:
English
Type (Professor's evaluation):
Scientific
No. of pages:
4