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Exergames in the Rehabilitation of Burn Patients: A Systematic Review of Randomized Controlled Trials

Title
Exergames in the Rehabilitation of Burn Patients: A Systematic Review of Randomized Controlled Trials
Type
Another Publication in an International Scientific Journal
Year
2025
Authors
Santos, I
(Author)
Other
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Marta Campos Ferreira
(Author)
FEUP
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Fernandes, CS
(Author)
Other
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Journal
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Title: EUROPEAN BURN JOURNALImported from Authenticus Search for Journal Publications
Vol. 27
Final page: 60
Publisher: MDPI
Indexing
Publicação em ISI Web of Knowledge ISI Web of Knowledge - 0 Citations
Publicação em Scopus Scopus - 0 Citations
Other information
Authenticus ID: P-01A-GWJ
Abstract (EN): The rehabilitation of burn patients is essential and is intrinsically linked to conventional rehabilitation; the motivational challenges faced by burn patients in maintaining engagement with these rehabilitation programs are well known. It is understood that the use of other resources, particularly technological ones, associated with conventional rehabilitation could overcome these constraints and thereby optimize the rehabilitation program and health outcomes. The objective of this study is to synthesize the available evidence on the use of exergames in rehabilitation programs for burn patients. This systematic review was developed following the guidelines of the Joanna Briggs Institute (JBI). The search was conducted in the following databases: Medline (R), CINAHL (R), Sports Discus (R), Cochrane (R), and Scopus (R) during May 2025. The PRISMA Checklist Model was used to organize the information from the selected studies. Seven RCTs were included, involving a total of 236 participants. Outcomes related to the use of exergames in the rehabilitation of burn patients were identified, including increased range of motion, functionality, strength, speed of movement, improved balance, reduced fear and pain, and satisfaction with the technological resource used. It is believed that the results of this review, which confirmed the advantage of using exergames, such as Nintendo Wii, PlayStation, Xbox Kinect, or Wii Fit, to optimize the functionality of burn patients, can support clinical decision-making and encourage the integration of exergames to improve rehabilitation programs for burn patients.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 15
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Technological resources in the rehabilitation of adult burn patients: A scoping review (2025)
Another Publication in an International Scientific Journal
Santos, I; Marta Campos Ferreira; Fernandes, CS
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