Go to:
Logótipo
Você está em: Start > Publications > View > Game-based learning for is agile development
Publication

Game-based learning for is agile development

Title
Game-based learning for is agile development
Type
Article in International Scientific Journal
Year
2025
Authors
Varajão, João Eduardo
(Author)
Other
The person does not belong to the institution. The person does not belong to the institution. The person does not belong to the institution. Without AUTHENTICUS Without ORCID
Aguiar, Micaela
(Author)
FLUP
View Personal Page You do not have permissions to view the institutional email. Search for Participant Publications Without AUTHENTICUS Without ORCID
Brito, Miguel
(Author)
Other
The person does not belong to the institution. The person does not belong to the institution. The person does not belong to the institution. Without AUTHENTICUS Without ORCID
Araújo, Silvia
(Author)
Other
The person does not belong to the institution. The person does not belong to the institution. The person does not belong to the institution. Without AUTHENTICUS Without ORCID
Journal
Vol. 25 No. 4
Pages: 1-24
Publisher: ACM
Other information
Resumo (PT):
Abstract (EN): Agile methodologies are crucial in software engineering and information systems development. However, traditional training methods can struggle to convey abstract theoretical concepts effectively and may lead to reduced engagement. We propose that combining several learning methodologies and incorporating serious games and gamification strategies in training can offer a more innovative and engaging approach to improve comprehension. This paper outlines a game-based learning strategy designed to instruct information systems students in agile development. Our approach is rooted in active learning principles, incorporating methodologies such as problem/project-based learning, microlearning, collaborative learning, and learning by doing. The course design unfolds in two phases. Initially, participants delve into short, serious games that vividly demonstrate theoretical concepts, followed by brief moments of theoretical exposition. In the subsequent phase, participants apply all the knowledge they have acquired through an extensive project. To illustrate and evaluate the overall process, this approach was implemented to teach Scrum in several training courses. Participants . The participants in this study were information technology and systems students at different academic levels. Study Method . The research model adopted in this work is based on the Design Science Research (DSR) method. Adhering to the DSR method, the study advanced through distinct phases: recognizing the challenge of engaging Agile Development education, formulating a solution with a course design that blends game-based learning and diverse learning methodologies, developing the course artifact, practically implementing it with Scrum with several groups in different contexts, and assessing its effectiveness using pre- and post-course quizzes. The course aimed to instruct participants in agile methods within information system development. Findings . Feedback from the courses was clearly positive, with participants expressing a preference for the proposed game-based approach over traditional expository lecture methods. Pre- and post- course knowledge quizzes revealed a noteworthy increase in correct answers and overall scores in the end. Conclusions. The novelty lies in an integrated approach that combines multiple active learning methodologies—such as game-based learning, microlearning, collaborative learning, project-based learning, and learning by doing—to facilitate the comprehension of theoretical concepts through practical application.
Language: English
Type (Professor's evaluation): Scientific
Notes: Received April 29, 2024 Accepted December 18, 2025
No. of pages: 24
Documents
File name Description Size
Varajão Aguiar 2025 698.04 KB
Related Publications

Of the same journal

Automated Assessment in Computer Science Education: A State-of-the-Art Review (2022)
Another Publication in an International Scientific Journal
Paiva, JC; José Paulo Leal; Figueira, A
Teachers¿ Perspective on Software Testing Education (2025)
Article in International Scientific Journal
Fasolino, AR; Marin, B; Vos, TEJ; Mendes, A; Paiva, ACR; Cammaerts, F; Snoeck, M; Saadatmand, M; Tramontana, P
Sustainability in Computing Education: A Systematic Literature Review (2024)
Article in International Scientific Journal
Peters, AK; Capilla, R; Coroama, VC; Heldal, R; Lago, P; Leifler, O; Moreira, A; Joao Paulo Fernandes; Penzenstadler, B; Porras, J; Venters, CC
Multiple-Choice Questions in Programming Courses: Can We Use Them and Are Students Motivated by Them? (2019)
Article in International Scientific Journal
Pedro Henriques Abreu; Daniel Castro Silva; Anabela Gomes
Recommend this page Top
Copyright 1996-2026 © Faculdade de Farmácia da Universidade do Porto  I Terms and Conditions  I Acessibility  I Index A-Z
Page created on: 2026-03-13 at 22:44:26 | Privacy Policy | Personal Data Protection Policy | Whistleblowing | Electronic Yellow Book