Design Seminar II
Keywords |
Classification |
Keyword |
CNAEF |
Design |
Instance: 2019/2020 - 2S ![Requerida a integração com o Moodle Ícone do Moodle](/fbaup/pt/imagens/MoodleIcon)
Cycles of Study/Courses
Teaching language
Portuguese
Objectives
Students must be able to critically analyze, evaluate and synthesize new and complex ideas; Communicate with peers, the other academic community and society at large about the area in which they specialize; To promote, in an academic and / or professional context, technological, social or cultural progress.
Learning outcomes and competences
The aim of this course is to provide conceptual tools to critically assess the increasing complexity of project activity. The aim is to strengthen the capacity to problematize and debate the challenges that Design faces, as well as to promote the acquisition of strategic scope at the project approach level. Development of oral and written communication skills.
Working method
Presencial
Program
Applied research in a practical project in an area to be defined with students
Presentation of the work developed by research steps in class and commented by colleagues with moderation of the teacher.
Literature revision. Definition of the concept. Methodology. Fieldwork. Results Analysis / Discussion. Conclusions
Mandatory literature
—; Blender 2.6 User Manual (At http://wiki.blender.org/index.php/Doc:2.6/Manual.)
Bastos, Pedro; Produção 3D com Blender de personagens bípedes, FCA, 2011. ISBN: 978-972-722-693-1
Flavell, Lance; Beginning Blender: Open Source 3D Modeling, Animations, and Game Design, APress, 2010. ISBN: 978-1-4302-3126-4
Solarski, Chris; Drawing basics and video game art: Classic to cutting-edge art techniques for winning video game design, Watson-Guptill, 2012. ISBN: 978-0-8230-9848-4
Totten, Chris; Game Character Creation with Blender and Unity, John Wiley & Sons, Inc., 2012. ISBN: 978-1-118-17272-8
Williams, Richard; The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators., Faber and Faber, 2001. ISBN: 978-0-86547-897-8 (1st ed. 2001; eBook/iOS app. 2013.)
Complementary Bibliography
—; Blender, Floss Manuals (At https://www.flossmanuals.net/blender/.)
—; Blender 3D: Noob to Pro, Wikibook (At http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro.)
Bacone, Victor Kuller; Blender Game Engine: Beginner's Guide, Packt Publishing Ltd., 2012. ISBN: 978-1-84951-702-7
Bastos, Pedro; Produção 3D com Blender - para arquitectura e personagens, FCA, 2010. ISBN: 978-972-722-652-8
Felinto, Dalai & Mike Pan; Game Development with Blender, Cengage Learning PTR, 2013. ISBN: 978-1-4354-5662-4
Simonds, Ben; Blender Master Class: A Hands-on Guide to Modeling, Sculpting, Materials, and Rendering, No Starch Press, 2013. ISBN: 978-1-59327-477-1
Wartmann, Carsten; Blender Game Kit 2nd Edition, 2011 (At http://wiki.blender.org/index.php/Doc:2.4/Books/Blender_Game_Kit_2nd_Edition.)
Teaching methods and learning activities
Knowledge sharing will be transversal and not hierarchical. The amount of relevant information will dictate that course participants not only assume the role of mutual informants, but also a continuous and reciprocal filtering role. Above all, the teacher will be the moderator and conductor of an individual learning process, supported both by his own research and by sharing experiences.
Software
Indesign
Evaluation Type
Distributed evaluation without final exam
Assessment Components
Designation |
Weight (%) |
Participação presencial |
20,00 |
Trabalho laboratorial |
20,00 |
Trabalho de campo |
20,00 |
Trabalho escrito |
40,00 |
Total: |
100,00 |
Amount of time allocated to each course unit
Designation |
Time (hours) |
Elaboração de projeto |
31,50 |
Estudo autónomo |
30,00 |
Frequência das aulas |
30,00 |
Trabalho laboratorial |
30,00 |
Total: |
121,50 |
Eligibility for exams
Final grade 10 or higher.
Attendance is required as a prerequisite (according to the criteria defined by the University of Porto, this requires attendance to a minimum of 75% of the classes prov
Calculation formula of final grade
Class participation 30%; Project development 30%; Quality of written work 40%.
Classification improvement
Only by attending the class the following year.