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Multimedia Laboratory

Code: LM301     Acronym: LM

Keywords
Classification Keyword
OFICIAL Fine Arts/Multimedia

Instance: 2019/2020 - 1S Ícone do Moodle

Active? Yes
Responsible unit: Fine Arts Department
Course/CS Responsible: Fine Arts

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
AP 23 Official Study Plan 2011 3 - 4,5 64 121,5

Teaching language

Suitable for English-speaking students

Objectives

— Develop experimental work comparable to certain scientific activities such as experimental and applied chemistry.

- Develop skills applied to the handling, separation, combination and modification of different materials and techniques, converting students to catalysts or transforming agents of media, systems or sound and visual materials.

- develop procedural and transformative activities enabling the unexpected, serendipity and the undefined, allowing students to experience different methodologies and processes while developing their designs.

- Understand that often the materialization process of multimedia students designs are not governed by rules, by predetermined methodologies or theories.

- Maximize the impact that reflective practice has on students knowledge, increasing the recognition that this practice has as a curriculum protocol in the academic context.

- Promote research in action and practice research in a constructive process that promotes the construction, acquisition and transmission of non-written form of knowledge.

- Understand the properties and characteristics of materials and techniques as a key component of the multimedia production.

- Approach to technology and technique, as indispensable means to the multimedia process and its importance from an epistemic point of view, in the construction of perception and knowledge.

- Experiment the semantic potential of the materials with which designs are materialized, as well as the inherent dialectic to artist's dialogue with the materials used or rejected in the making of his experiences.

- Enable the integration of leisure activity in artistic research, validating it in the academic context.

- Master and promote the fusion of different techniques of digital and analog algorithmic manipulation, as well as the dynamics of the changes and transformations that alter the form and function of existing media.

- Freely combine production, consumption and reuse of resources.

Learning outcomes and competences

The syllabus content diversity, spreads on a wide range of knowledge from the areas of image, sound, computer and physical computing. The practical and theoretical approach to the syllabus content allows multimedia students to build knowledge and competence to handle, separate, combine , process and transform different media (materials and techniques) in order to develop their own artistic work as catalysts.

Working method

Presencial

Program

- Art Philosophy, theory and practice, reflective practice.
- Affinities between the intermedia research and experimentation laboratory and the chemical research and experimentation laboratory. 
- Research in action and practice research.
- Artistic processes that allow the construction, acquisition and transmission of knowledge in non written form. 
- Historical overview of developments in information storage systems and computing systems.
- Introduction to Programming: basic concepts of numerical representation, computer, iteration, information cycle, types of conditionals and variables.
- Algorithms and stochastics.
- Analog algorithmic composition.
- Computerized algorithmic composition: algorithms for sound and visual synthesis; algorithms for compositional structure; and algorithms for correlation of sound and visual synthesis with the compositional structure.
- Programming for multimedia, logical programming, programming for audio, programming for video and programming for OpenGl.
- Commuication protocols, OSC, MIDI, UDP, Serial.
- Intermedia and interaction.
- Software Prototyping

Mandatory literature

Van Assche Christine 340; New media installatons. ISBN: 978-2-84426-319-3
Bolter Jay David; Remediation. ISBN: 0-262-52279-9
Druckrey Timothy 340; Ars Electronica. ISBN: 0-262-04176-6 42.55
Kerckhove Derrick de; A^pele da cultura. ISBN: 972-708-341-2
Manovich Lev; The^language of new media. ISBN: 0-262-63255-1
Mulder Arjen; Understanding media theory. ISBN: 90-5662-388-5 28.10
McLuhan Marshall; Os^ meios de comunicação como extenções do homem. ISBN: 85-316-0258-0
Rieser Martin 340; New screen media. ISBN: 0-85170-864-1 50.25
Stocker Gerfried 340; Code. ISBN: 3-7757-1356-5 32.10
Fonseca José Miguel Santos Araújo Carvalhais; Towards a model for artificial aesthetics

Teaching methods and learning activities

- Proposal for development of three projects proposed by the professor with his guidance and counseling.
- Display, analysis and commentary of internationally recognized artwork, enhancing its production and dissemination strategies.
- The working process of the students takes place during the student's work hours and the contact hours with the professor.
- Laboratory practice for the materialization of the proposed work.
- Presentation and documentation of the art works resulting from the work process of students.
- Evaluation: 20% Attendance and 90% Produced Work.

Software

Max, Proccessing, Arduino

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 10,00
Trabalho laboratorial 90,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Elaboração de projeto 37,50
Estudo autónomo 20,00
Frequência das aulas 64,00
Total: 121,50

Eligibility for exams

Students should attend at least 80% of the classes.

Calculation formula of final grade

10% asttendace, 90% developed projects.
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