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Teaching Software Engineering Topics Through Pedagogical Game Design Patterns: An Empirical Study

Title
Teaching Software Engineering Topics Through Pedagogical Game Design Patterns: An Empirical Study
Type
Article in International Scientific Journal
Year
2020
Authors
Nuno Flores
(Author)
FEUP
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Paiva, ACR
(Author)
FEUP
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Cruz, N
(Author)
Other
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Journal
Vol. 11
Final page: 153
ISSN: 2078-2489
Publisher: MDPI
Other information
Authenticus ID: P-00R-W5F
Abstract (EN): Teaching software engineering in its many different forms using traditional teaching methods is difficult. Serious games can help overcome these challenges because they allow real situations to be simulated. However, the development of serious games is not easy and, although there are good practices for relating game design patterns to teaching techniques, there is no methodology to support its use in a specific context such as software engineering. This article presents a case study to validate a methodology that links the Learning and Teaching Functions (LTF) to the Game Design Patterns (PIB) in the context of Software Engineering Education. A serious game was developed from scratch using this methodology to teach software estimation (a specific topic of software engineering). An experiment was carried out to validate the effectiveness of the game by comparing the results of two different groups of students. The results indicate that the methodology can help to develop effective educational games on specific learning topics.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 21
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