Usos Educativos de Videojogos: uma proposta experiencial
Keywords |
Classification |
Keyword |
CNAEF |
Teacher Training / Trainers and and Educational Sciences |
Instance: 2022/2023 - SP (since 10-10-2022 to 25-11-2022)
Cycles of Study/Courses
Teaching language
Portuguese
Objectives
.
Learning outcomes and competences
.
Working method
B-learning
Pre-requirements (prior knowledge) and co-requirements (common knowledge)
.
Program
.
Mandatory literature
Chee, Y. S. ; Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance, . Springer Science+Business Media , 2016
Gee, J. P. ; Are video games good for learning? Nordic Journal of Digital Literacy, 1(03), 172–183. https://doi.org/10.18261/issn1891-943x-2006-03-02, 2006
Pillar, A. D., & Dorneles, B.; A gamificação e suas críticas: uma leitura dos jogos a partir da arte-educação. Antares: Letras E Humanidades, 12(28), 341–365. https://doi.org/10.18226/19844921.v12.n28.17, 2020
Saldanha, L., Pinto, M., & Ferreira, P. D.; Unmanned: dimensão cívica e política de um videojogo. Revista Lusófona de Educação, 40(40), 181–197. https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6450, 2018
Woodcock, J., & Johnson, M. R. ; Gamification: What it is, and how to fight it. The Sociological Review, 66(3), 542–558. https://doi.org/10.1177/0038026117728620, 2018
Teaching methods and learning activities
.
Evaluation Type
Distributed evaluation without final exam
Assessment Components
designation |
Weight (%) |
Participação presencial |
25,00 |
Trabalho escrito |
25,00 |
Trabalho prático ou de projeto |
50,00 |
Total: |
100,00 |
Amount of time allocated to each course unit
designation |
Time (hours) |
Estudo autónomo |
40,00 |
Frequência das aulas |
14,00 |
Total: |
54,00 |
Eligibility for exams
.
Calculation formula of final grade
.