Abstract (EN):
Throughout this article the execution of the motion planning for a robotic manipulator by means of Reinforcement Learning methods is studied. Towards this, an implementation based on a Wire and loop game is used as an example case to be solved. The loop is controlled in a single plane as the endeffector of the manipulator. The modeling of the problem and the process of training the agent is detailed. This allowed for the verification of the capacity of a learning based method, having produced, under the considered abstractions, satisfying results by gaining the capability of completing the path imposed by the wire in 23 seconds.
Language:
English
Type (Professor's evaluation):
Scientific
No. of pages:
6