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Using iterative refinement for out-of-reach selection in VR

Title
Using iterative refinement for out-of-reach selection in VR
Type
Article in International Conference Proceedings Book
Year
2017
Authors
Medeiros, D
(Author)
Other
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Sousa, M
(Author)
Other
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Cordeiro, E
(Author)
Other
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Ferreira, A
(Author)
Other
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Jorge, JA
(Author)
Other
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Conference proceedings International
Final page: 11:1
33rd Spring Conference on Computer Graphics, SCCG 2017
15 May 2017 through 17 May 2017
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Other information
Authenticus ID: P-00N-T5F
Abstract (EN): In Virtual Reality (VR), the action of selecting virtual objects outside arms-reach still poses significant challenges. In this work, after classifying, with a new taxonomy, and analyzing existing solutions, we propose a novel technique to perform out-of-reach selections in VR. It uses natural pointing gestures, a modifiable cone as selection volume, and an iterative progressive refinement strategy. This can be considered a VR implementation of a discrete zoom approach, although we modify users' position instead of the field-of-view. When the cone intersects several objects, users can either activate the refinement process, or trigger a multiple object selection. We compared our technique against two techniques from literature. Our results show that, although not being the fastest, it is a versatile approach due to the lack of errors and uniform completion times. © 2017 Copyright held by the owner/author(s).
Language: English
Type (Professor's evaluation): Scientific
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Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement (2017)
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PRECIOUS! Out-of-reach selection using iterative refinement in VR (2017)
Article in International Conference Proceedings Book
Mendes, D; Medeiros, D; Cordeiro, E; Sousa, M; Ferreira, A; Jorge, JA
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