Go to:
Logótipo
You are in:: Start > CC3006

Human-Machine Interfaces

Code: CC3006     Acronym: CC3006     Level: 300

Keywords
Classification Keyword
OFICIAL Computer Science

Instance: 2022/2023 - 1S Ícone do Moodle

Active? Yes
Responsible unit: Department of Computer Science
Course/CS Responsible: Bachelor in Computer Science

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
L:B 1 Official Study Plan 3 - 6 56 162
L:CC 18 study plan from 2021/22 2 - 6 56 162
3
L:F 2 Official Study Plan 2 - 6 56 162
3
L:G 0 study plan from 2017/18 2 - 6 56 162
3
L:IACD 0 study plan from 2021/22 3 - 6 56 162
L:M 0 Official Study Plan 2 - 6 56 162
3
L:Q 0 study plan from 2016/17 3 - 6 56 162

Teaching language

Portuguese

Objectives

This course will introduce the basic concepts of Human-Computer Interaction, focussing on interactive systems design and development, including not only theoretical concepts (usability, user centred design) but also practical ones (low/high fidelity prototyping via graphical user interface implementation).

Learning outcomes and competences

- Ability to create approaches and tools to study and model users and scenarios where HCI should be implemented
- Ability to develop and evaluate conceptual models for the creation of HCI
- Ability to design, develop and evaluate low and to high-fidelity prototypes

Working method

Presencial

Program

Human-Computer Interaction: introduction, history and important achievements.

The Human Processor Model: perception, attention, and memory. Velocities and limits of the human sensorial system. Links to interaction with machines as an extension of the human body.

Fundamental concepts about the design process.

Mental models based on interaction.

Usability engineering: problem definition, development cycle, evaluation, prototyping. High and low-fidelity prototyping. Vertical and horizontal models.

Mandatory literature

Jenny Preece, Helen Sharp, Yvonne Rogers ; Interaction Design: Beyond Human-Computer Interaction

Complementary Bibliography

Greenberg, Carpendale, Marquardt, Buxton; Sketching User Experiences: The Workbook. ISBN: 978-0-12-381959-8
Norman Donald A.; The^ design of everyday things. ISBN: 0-262-64037-6
Tom Tullis, Bill Albert; Measuring the User Experience, 2013

Teaching methods and learning activities

Mainly theoretical lectures: Presentation of topics and rationales using slides and videos. Discussion with the help of illustrative examples.

Mainly practical lectures: practical demonstration of the content taught in the theoretical lectures. Problem-based learning (PBL). Questions and assistance with coursework, development and presentation of projects.

Evaluation Type

Distributed evaluation with final exam

Assessment Components

designation Weight (%)
Exame 50,00
Trabalho escrito 25,00
Trabalho prático ou de projeto 25,00
Total: 100,00

Amount of time allocated to each course unit

designation Time (hours)
Apresentação/discussão de um trabalho científico 4,00
Elaboração de projeto 36,00
Elaboração de relatório/dissertação/tese 10,00
Estudo autónomo 56,00
Frequência das aulas 56,00
Total: 162,00

Eligibility for exams

Must submit the two reports, the demo, make a presentation, and do the final exam.
-first project report (4 points)
-second report and prototype development and presentation (6 points)
-final exam (10 points), having at least 3.5 values in this component.

Calculation formula of final grade

Final grade based on 3 components:
-first project report (4 points)
-second report and prototype development and presentation (6 points)
-final exam (10 points), having at least 3.5 values in this component.
The final grade is obtained by the sum of the 3 components

Examinations or Special Assignments

The report consists of the written summary of the study and design of a human-machine interaction system, associated with a problem presented by the teacher.

Elements of written work:
- Written report: research, requirements, methodology, implementation, results
- Conducted in two parts (first report and second report)
- No minimum grade

The practical work consists of the implementation of a prototype associated with the theoretical work presented
Work elements:
- Software and/or Hardware
- Implementation details decided on a case-by-case basis in a meeting with the professor
- No minimum grade

Presentation of a demonstration of the prototype.
-No minimum grade

Classification improvement

Only in the final exam component.
Recommend this page Top
Copyright 1996-2024 © Faculdade de Ciências da Universidade do Porto  I Terms and Conditions  I Acessibility  I Index A-Z  I Guest Book
Page created on: 2024-10-06 at 19:36:06 | Acceptable Use Policy | Data Protection Policy | Complaint Portal