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Human-Machine Interfaces

Code: CC3006     Acronym: CC3006     Level: 300

Keywords
Classification Keyword
OFICIAL Computer Science

Instance: 2019/2020 - 1S Ícone do Moodle

Active? Yes
Responsible unit: Department of Computer Science
Course/CS Responsible: Bachelor in Computer Science

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
L:B 0 Official Study Plan 3 - 6 56 162
L:CC 26 Plano de estudos a partir de 2014 2 - 6 56 162
3
L:F 0 Official Study Plan 2 - 6 56 162
3
L:G 9 study plan from 2017/18 2 - 6 56 162
3
L:M 0 Official Study Plan 2 - 6 56 162
3
L:Q 1 study plan from 2016/17 3 - 6 56 162
MI:ERS 34 Plano Oficial desde ano letivo 2014 2 - 6 56 162
3

Teaching language

Portuguese

Objectives

This course will introduce the basic concepts of Human-Computer Interaction, focussing on interactive systems design and development, including not only theoretical concepts (usability, user centred design) but also practical ones (low/high fidelity prototyping via graphical user interface implementation).

Learning outcomes and competences

- Ability to study and model users and scenarios where HCI should be implemented

- Ability to design, develop and evaluate low and to high-fidelity prototypes

Working method

Presencial

Program

Human-Computer Interaction: introduction, history and important achievements.

The Human Processor Model: perception, attention, and memory. Velocities and limits. Links to interaction with machines as an extension of the human body.

Fundamental concepts about the design process.

Mental models based on interaction.

Usability engineering: problem definition, development cycle, evaluation, prototyping. High and low-fidelity prototyping. Vertical and horizontal models.

Mandatory literature

Jenny Preece, Helen Sharp, Yvonne Rogers ; Interaction Design: Beyond Human-Computer Interaction

Complementary Bibliography

Greenberg, Carpendale, Marquardt, Buxton; Sketching User Experiences: The Workbook. ISBN: 978-0-12-381959-8
Norman Donald A.; The^ design of everyday things. ISBN: 0-262-64037-6
Tom Tullis, Bill Albert; Measuring the User Experience, 2013

Teaching methods and learning activities

Mainly theoretical lectures: presentation of the topics and rationales providing context through slides and videos. Discussion with the aid of illustrative examples.

Mainly Practical Lectures: practical demonstration of the contents taught in the theoretical lectures. Problem-based learning (PBL). Questions and coursework support and presentation of projects.

Evaluation Type

Distributed evaluation with final exam

Assessment Components

designation Weight (%)
Exame 50,00
Trabalho escrito 25,00
Trabalho prático ou de projeto 25,00
Total: 100,00

Amount of time allocated to each course unit

designation Time (hours)
Apresentação/discussão de um trabalho científico 4,00
Elaboração de projeto 36,00
Elaboração de relatório/dissertação/tese 10,00
Estudo autónomo 56,00
Frequência das aulas 56,00
Total: 162,00

Eligibility for exams

Must submit final report and demo presentation and do the final exam.
-project report (5 points)
-prototype development and presentation (5 points)
-final exam (10 points), having at least 3.5 values in this component.

Calculation formula of final grade

Final grade based on 3 components:
-project report (5 points)
-prototype development and presentation (5 points)
-final exam (10 points)
Final grade is obtained by the sum of the 3 components

Classification improvement

Only in the final exam component.
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