Go to:
Logótipo
You are in:: Start > CC3013

Multimedia Systems

Code: CC3013     Acronym: CC3013     Level: 300

Keywords
Classification Keyword
OFICIAL Computer Science

Instance: 2016/2017 - 2S Ícone do Moodle

Active? Yes
Web Page: https://moodle.up.pt/course/view.php?id=2230
Responsible unit: Department of Computer Science
Course/CS Responsible: Bachelor in Computer Science

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
L:B 0 Official Study Plan 3 - 6 56 162
L:CC 9 Plano de estudos a partir de 2014 2 - 6 56 162
3
L:M 15 Official Study Plan 2 - 6 56 162
3
L:Q 0 study plan from 2016/17 3 - 6 56 162
MI:ERS 30 Plano Oficial desde ano letivo 2014 2 - 6 56 162

Teaching language

Suitable for English-speaking students

Objectives

The proposed syllabus is taught in lectures where the main concepts are introduced and practical examples are explained. During lectures students are also required to do presentations related to the topics presented in the syllabus. In the labs students will learn specific skills related to multimedia systems through the exploration of a specific topic that they have to chose from the syllabus. Students will need to surpass problems by creating a prototype of a system. Students will deploy a project and create an application that must reflect the concepts presented during the lecture. All learning outcomes will help students understand the fundamental principals of multimedia systems and have a direct correspondence to the described syllabus. It covers the state of the art technology and the necessary background to design and develop sophisticated interactive applications. This course aims to teach students how multimedia systems are currently being used in different industries.

 

The goal is to instill in students the same curiosity, passion to discover and desire to convey knowledge that drives researchers to explore new areas related to multimedia systems.

By the end of this course the student are expected to learn and understand state of the art technology related to the following specific concepts:

* Understand which are the principals of 3D animation based on the traditional concepts of 2D animation

* Explore the different types of motion capture systems, virtual reality and how they can work together

* Understand the main concepts related to information theory and data visualization.

* Understand the use of color, text and diagrams when representing information

* Deployment of a multimedia project, create a demo and its correspondent documentation which must reflects its result.

Learning outcomes and competences

By the end of this course the student are expected to learn and understand state of the art technology related to the following specific concepts:

* Understand which are the principals of 3D animation based on the traditional concepts of 2D animation

* Explore the different types of motion capture systems, virtual reality and how they can work together

* Understand the main concepts related to information theory and data visualization.

* Understand the use of color, text and diagrams when representing information

* Deployment of a multimedia project, create a demo and its correspondent documentation which must reflects its result. 

Working method

Presencial

Program

* Fundamental Multimedia Principles:  Definitions, Formats and standards, Data compression, techniques and storage, Networking

* Interactive Multimedia Systems: Usability, User interface, Types of Media: static and dynamic, Content based navigation, Distributed multimedia systems, Multimedia information retrieval

* Multimedia Applications Areas: Art, Education, Entertainment, Advertisements,  Medicine,  Engineering, Business, Scientific research

Multimedia Technology: Virtual reality, Augmented reality, Interactive television, Special Effects, Motion Capture, Mobile devices 

Mandatory literature

Norman Donald A.; The^ design of everyday things. ISBN: 0-262-64037-6
Scott McLoud; Understanding Comics

Teaching methods and learning activities

The teaching methodologies adopted are consistent with the enumerated learning outcomes for the following reasons:

* Lectures allow a detail and adequate introduction and explanation of the core concepts described in the syllabus, namely principals of multimedia systems, algorithms and methods for the deployment of interactive applications, always supported by illustrative examples that are up to date.

* Labs allows students to consolidate the learned concepts and have a hands on experience on a concrete topic withing the filed of multimedia systems using programming languages like  C++, Java, Python and APIs like OpenGL * The article presentation give the student the possibility of acquiring experience on how to understand advance topics related to the syllabus presented in the course. It will also help students understand how to create a presentation and prepare a debate with the rest of the class.

 * The project allow the students to put together all the learned concepts into one unified application, preparing an article and a presentation, which can help them understand the importance of each component of a multimedia project. 

Evaluation Type

Distributed evaluation without final exam

Assessment Components

designation Weight (%)
Prova oral 25,00
Trabalho escrito 25,00
Trabalho laboratorial 45,00
Trabalho prático ou de projeto 5,00
Total: 100,00

Calculation formula of final grade

a) Assignment 1: State of the art paper/article presentation 25%

b) Assignment 2: Multimedia project 70% (report is 45%, presentation is 25%)

c) Assignment 3: Blind paper review 5%

Recommend this page Top
Copyright 1996-2024 © Faculdade de Ciências da Universidade do Porto  I Terms and Conditions  I Acessibility  I Index A-Z  I Guest Book
Page created on: 2024-11-09 at 06:57:40 | Acceptable Use Policy | Data Protection Policy | Complaint Portal