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Animation and Movement

Code: AM01     Acronym: AM

Keywords
Classification Keyword
CNAEF Design

Instance: 2024/2025 - 2S Ícone do Moodle

Active? Yes
Responsible unit: Desenho
Course/CS Responsible: Drawing

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
LD 18 Plano de estudos de LD_publicaçao em DR de 7 de junho de 2022 2 - 9 60 243

Teaching Staff - Responsibilities

Teacher Responsibility
Eliana Isabel Saraiva Pereira dos Penedos Santiago

Teaching - Hours

Theoretical and practical : 4,00
Type Teacher Classes Hour
Theoretical and practical Totals 1 4,00
Eliana Isabel Saraiva Pereira dos Penedos Santiago 4,00

Teaching language

Portuguese

Objectives

To be able to address the  history and analysis of animation in film and video: conventions and grammar, genres, techniques and narrative structures;

Know different contexts, expressions and applications of animation: author film, special effects, film generics, institutional, documentary, real-time animation (theatre, performance, dance);

Develop basic knowledge of the representation of animated movements;

Understand and develop ideational and production processes of animation  through drawing;

Know different technical and technological approaches in the production of the animated film.

Learning outcomes and competences

Familiarity with the basic elements of cinematographic language.
Ability to structure a basic narrative for animation.
Capacity in identifying and applying the adequate animation techniques to suit the narrative.
Ability to invent characters, elaborate sets and props.
Familiarity with the basic principles of moving images.
Lighting skills for shooting.
Post-production skills.
Organization and public presentation of emerging practices.

Working method

Presencial

Program

Historical and technical panorama of animation: from shadow theater to digital technologies; the movement-image and the time-image; visual and sound narrative.

Means and devices of traditional animation: flipbook, zoetrope, phenaschistoscope, thaumatrope, folioscope; pinscreen; sand; clippings; rotoscopy; stop motion; 2D and 3D animation.

Filming: scale of shots; movements in space and optical movements.

Sequence plan; scenography and lighting; mise-en-scene; field and back field; assembly and punctuation; narrative structures.

Editing systems; the construction phases of the film; Pre-production, directing, editing and post-production.

Mandatory literature

A. Deja; The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators, Routledge, 2015 (Deja, A., (2015). The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators. New York: Routledge. )
W. Gilbert; Simplified Drawing for Planning Animation, Anamie Entertainment , 2014 (Gilbert, W., (2014). Simplified Drawing for Planning Animation. Anamie Entertainment Ltd.)
F. Glebas; Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation, Routledge, 2018 (Glebas, F., (2018). Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation. New York: Routledge)
M. Marteu-Mestre; Framed Ink: Drawing and Composition for Visual Storytellers, Design Studio Press, 2010 (Marteu-Mestre, M., (2010). Framed Ink: Drawing and Composition for Visual Storytellers. California: Design Studio Press)
W. Stanchfield; L. Brody; Gesture Drawing for Animation, Independently published. (Stanchfield, W., Brody, L. (ed.) (2020). Gesture Drawing for Animation. Independently published. )
P. Wells ; The Fundamentals of Animation, Fairchild Books, 2016 (Wells, P., (2016). The Fundamentals of Animation. New York: Fairchild Books)
T. White ; Animation from Pencils to Pixels: Classical Techniques for the Digital Animator, Focal Press, 2006 (White, T., (2006). Animation from Pencils to Pixels: Classical Techniques for the Digital Animator. Oxford: Focal Press. )
T. White; How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation, Focal Press, 2009 (White, T., (2009). How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation. Oxford: Focal Press )

Teaching methods and learning activities

Exposition of contents and explanation of basic concepts;

Exemplification using reference works and authors;

Research in gathering relevant data, subjects and applicable themes

Field work in information gathering operations using various recording supports;

Contact with authors and professionals, accessing particular cases and specific practices;

Laboratory work in questioning, experimenting with technical and technological means, testing hypotheses and developing solutions;

Introduction to design practice, in the development of work methodologies;

Tutorial follow-up in task guidance and optimization of results;

Continuous and distributed assessment; self and hetero-evaluation.

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 5,00
Trabalho laboratorial 25,00
Trabalho prático ou de projeto 70,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Elaboração de projeto 70,00
Estudo autónomo 25,00
Frequência das aulas 5,00
Total: 100,00

Eligibility for exams

Minimum attendance of 75% of classes.
Presentation of a demonstrative portfolio of learning outcomes.
Presentation of an exploratory notebook of observations and personal research.
Participation in lectures and seminars.

Calculation formula of final grade

Presentation of a demonstrative portfolio of learning outcomes at the end of each project (70%).

Presentation of an exploratory notebook of observations and own research (25%).

Participation in lectures and seminars (5%).

Classification improvement

Through attendance in the following academic year, in accordance with the student assessment regulations for the first and second cycles of FBAUP

Observations

The course will be taught in cooperation with animation studios and workshops, in order to create a link between learning practices and the professional contexts in which it is produced, namely Cooperativa BAP and Casa Museu de Vilar - Filmes & Animação.
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