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Enhancing Museums' Experiences Through Games and Stories for Young Audiences

Title
Enhancing Museums' Experiences Through Games and Stories for Young Audiences
Type
Article in International Conference Proceedings Book
Year
2017
Authors
Cesario, V
(Author)
Other
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coelho, a
(Author)
FEUP
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Nisi, V
(Author)
Other
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Conference proceedings International
Pages: 351-354
10th International Conference on Interactive Digital Storytelling (ICIDS)
Madeira Interact Technologies Inst, Funchal, PORTUGAL, NOV 14-17, 2017
Other information
Authenticus ID: P-00N-9EC
Abstract (EN): Museums promote cultural experiences through the exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, particularly teenagers. This Ph.D. proposal in Digital Media explores how digital technologies can facilitate Natural History and Science Museums in fostering and creating immersive museum experiences for teenagers. Especially by using digital storytelling along with location-based gaming. The overall objectives of the work are to establish guidelines, design, develop and study interactive storytelling and gamification experiences in those type of museums focusing in particular on delivering pleasurable and engaging experiences for teens of 15-17 years old.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 4
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