The course is essentially laboratory and practical, focused on the acquisition of knowledge and skills in interaction design and game design. The particularities of interfaces for responsive design (in different interactive devices, operating systems, and media), and methodological issues for the management of projects and teams will be taken into account. Students will still be able to recognize and apply human-centered methods to define requirements and perform rapid prototyping processes and iterative evaluation.
Human-Computer Interaction at the context of Web, Mobile and Videogame
|Teacher Responsible:||Bruno Giesteira|
|Type of course/cycle of study:||Specialization|