Prototyping and Interface Design
Keywords |
Classification |
Keyword |
CNAEF |
Design |
Instance: 2022/2023 - 1S (edição n.º 1)
Cycles of Study/Courses
Teaching language
Suitable for English-speaking students
Objectives
• Be able to develop visual design projects for interactive systems
• Be able to create assets for the production of interactive systems
• Master prototyping and documentation methodologies
• Be able to develop functional prototypes of interactive systems, considering the
specificities of the contexts of use, device ergonomics, operating systems style guides,
and user types.
Learning outcomes and competences
• Be able to develop visual design projects for interactive systems
• Be able to create assets for the production of interactive systems
• Master prototyping and documentation methodologies
• Be able to develop functional prototypes of interactive systems, considering the
specificities of the contexts of use, device ergonomics, operating systems style guides,
and user types.
Working method
B-learning
Program
• Principles and elements of visual design
• Layout, iconography, typography
• Characters, scenarios, objects
• Sound / Audio
• Design systems
• Prototyping
Mandatory literature
Bevan, Nigel; International standards for HCI and usability
Bevan, Nigel; International standards for HCI and usability
UI toolkit; Android Wear Materials (https://developer.android.com/design/downloads/index.html)
UI toolkit; Android Wear Materials (https://developer.android.com/design/downloads/index.html)
Caddick, Richard, and Steve Cable; Communicating the User Experience: A Practical Guide for Creating Useful UX Documentation
Caddick, Richard, and Steve Cable; Communicating the User Experience: A Practical Guide for Creating Useful UX Documentation
Teaching methods and learning activities
Classes will take place in a laboratory, which is essentially operational and experimental
place, where students will develop theoretical-practical projects, implement scientific content, and consolidate technical skills.
Classes will include exposition sessions, material analysis, seminars, discussion forums, and project presentations.
Participation: 20%
Laboratory work: 80%
Classes will assume a PBL, Problem-Based Learning approach with three complementary components: Expositive (where the teacher will present the subject and points of analysis); Practice (where the professor will promote exercises to solve in class time and
outside class); Lecture (where a guest from the R&D area or industry will complement the
themes of some classes). In this sense, the planning of the UCs will reserve space for Flipped Classes, where students explain to the class the work process and the results constituting relevant moments of learning and assessment of competencies.
Evaluation Type
Distributed evaluation without final exam
Assessment Components
Designation |
Weight (%) |
Participação presencial |
20,00 |
Trabalho laboratorial |
80,00 |
Total: |
100,00 |
Amount of time allocated to each course unit
Designation |
Time (hours) |
Trabalho laboratorial |
21,00 |
Total: |
21,00 |
Eligibility for exams
The laboratory component, along with exhibition sessions and material analysis, through seminars, discussion forums and project presentations, will inform the practice for the development of functional prototypes of interactive systems, considering the specificities of the contexts of use, ergonomics of devices, style guides for operating systems and typologies of users.
Calculation formula of final grade
Participation: 20%
Laboratory work: 80%