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Managing Gamified Programming Courses with the FGPE Platform

Title
Managing Gamified Programming Courses with the FGPE Platform
Type
Article in International Scientific Journal
Year
2022
Authors
Paiva, JC
(Author)
Other
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Ricardo Queiros
(Author)
Other
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José Paulo Leal
(Author)
FCUP
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Swacha, J
(Author)
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Miernik, F
(Author)
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Journal
Title: InformationImported from Authenticus Search for Journal Publications
Vol. 11
Final page: 45
ISSN: 1343-4500
Other information
Authenticus ID: P-00V-ZPY
Abstract (EN): E-learning tools are gaining increasing relevance as facilitators in the task of learning how to program. This is mainly a result of the pandemic situation and consequent lockdown in several countries, which forced distance learning. Instant and relevant feedback to students, particularly if coupled with gamification, plays a pivotal role in this process and has already been demonstrated as an effective solution in this regard. However, teachers still struggle with the lack of tools that can adequately support the creation and management of online gamified programming courses. Until now, there was no software platform that would be simultaneously open-source and general-purpose (i.e., not integrated with a specific course on a specific programming language) while featuring a meaningful selection of gamification components. Such a solution has been developed as a part of the Framework for Gamified Programming Education (FGPE) project. In this paper, we present its two front-end components: FGPE AuthorKit and FGPE PLE, explain how they can be used by teachers to prepare and manage gamified programming courses, and report the results of the usability evaluation by the teachers using the platform in their classes.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 16
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