Abstract (EN):
CAD systems have yet to become usable at the early stages of
product ideation, where precise shape definitions and sometimes even design
intentions are not fully developed. To overcome these limitations, new
approaches, which we call Calligraphic Interfaces, use sketching as the main
organizing paradigm. Such applications rely on continuous input modalities
rather than discrete interactions characteristic of WIMP interfaces. However,
replacing direct manipulation by sketching alone poses very interesting
challenges. While the temptation to follow the paper-and-pencil metaphor is
great, free-hand sketch recognition remains an elusive goal. Further, using
gestures to enter commands and sketches to draw shapes requires users to learn
a command set – sketches do not enjoy the self-disclosing characteristics of
menus. Moreover, the imprecise nature of interactions presents additional
problems that are difficult to address using present-day techniques.
In this paper we approach the three problems outlined above through a
combination of different paradigms: First, a calligraphic sketching metaphor
provides for a paper-like interaction. Second, dynamic menus – expectation lists
– try to expose the state of the application without interfering with the task.
Third, an incremental drawing paradigm allows precise drawings to be
progressively constructed from sketches through simple constraint satisfaction.
Finally, reducing instruction set and command usage allow for a simple and
learnable approach in contrast with the complexity of present-day interactive
systems. We present a system, GIDeS, which embodies these approaches.
Usability testing carried so far yielded encouraging results to warrant further
research.
Language:
Portuguese
Type (Professor's evaluation):
Scientific