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VGC AI Competition - A New Model of Meta-Game Balance AI Competition

Title
VGC AI Competition - A New Model of Meta-Game Balance AI Competition
Type
Article in International Conference Proceedings Book
Year
2021
Authors
Reis, S
(Author)
Other
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lau, n
(Author)
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Authenticus ID: P-00W-0NY
Abstract (EN): This work presents a framework for a new type of meta-game balance AI Competition based on Pokemon. Pokemon battles can be viewed as adversarial games played by AIs. Around these games, there is also a meta-game: which Pokemon to include in a team for battles, which moves to pick for every Pokemon in the team, etc. This meta-game is itself a game with a set of rules that govern which Pokemon and which moves are available in the roster that can be selected from, or which attributes (health points, damage, etc.) a Pokemon or moves should have. The aim of the framework is to facilitate competitions in creating the most balanced meta-game possible; one where there is a large variety of Pokemon and moves to choose from, and many possible combinations that are effective. AI agents could assist human designers in achieving strategically expressive meta-games, and this type of benchmark could incentivize game designers and researchers alike to advance knowledge on this type of domain.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 8
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VGC AI Competition - A New Model of Meta-Game Balance AI Competition (2021)
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