Abstract (EN):
This work presents a framework for a new type of meta-game balance AI Competition based on Pokemon. Pokemon battles can be viewed as adversarial games played by AIs. Around these games, there is also a meta-game: which Pokemon to include in a team for battles, which moves to pick for every Pokemon in the team, etc. This meta-game is itself a game with a set of rules that govern which Pokemon and which moves are available in the roster that can be selected from, or which attributes (health points, damage, etc.) a Pokemon or moves should have. The aim of the framework is to facilitate competitions in creating the most balanced meta-game possible; one where there is a large variety of Pokemon and moves to choose from, and many possible combinations that are effective. AI agents could assist human designers in achieving strategically expressive meta-games, and this type of benchmark could incentivize game designers and researchers alike to advance knowledge on this type of domain.
Language:
English
Type (Professor's evaluation):
Scientific
No. of pages:
8