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Serious Games for Cognitive Rehabilitation Forms of interaction and Social Dimension

Title
Serious Games for Cognitive Rehabilitation Forms of interaction and Social Dimension
Type
Article in International Conference Proceedings Book
Year
2015
Authors
Rocha, R
(Author)
Other
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Rego, PA
(Author)
Other
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Moreira, PM
(Author)
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Conference proceedings International
10th Iberian Conference on Information Systems and Technologies (CISTI)
Univ Aveiro, Sch Technol & Agueda Management, Agueda, PORTUGAL, JUN 17-20, 2015
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Authenticus ID: P-00G-PVH
Abstract (EN): Rehabilitation processes follow, as a rule, intensive training programs, composed of repetitive and monotonous tasks for patients. The introduction of serious games in these processes can help in motivating patients, increasing their interest in the exercises to perform. These games should be set taking into account characteristics that are able to stimulate and train cognitive functions as well as features that require some kind of motor activity in order to stimulate and attract patients' attention. This article presents a literature review on serious games for cognitive rehabilitation and a set of characteristics that are considered important for serious game development in this area which include the use of natural and multimodal interfaces and a social dimension such as collaboration, competition and the concept of handicap.
Language: Portuguese
Type (Professor's evaluation): Scientific
No. of pages: 6
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