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3D virtual reality experiments to promote electrical engineering education

Title
3D virtual reality experiments to promote electrical engineering education
Type
Article in International Conference Proceedings Book
Year
2015
Authors
Manuel T. Valdez
(Author)
Other
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C. Machado Ferreira
(Author)
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Maria João Martins
(Author)
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Fernando Maciel Barbosa
(Author)
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Conference proceedings International
Pages: 1-4
ITHET 2015, 15th International Conference on Information Technology Based Higher Education and Training
Costa da Caparica, Lisboa, Portugal., 11-13 June 2015
Scientific classification
CORDIS: Technological sciences > Engineering > Computer engineering
FOS: Natural sciences > Computer and information sciences
Other information
Authenticus ID: P-00K-8NH
Abstract (EN): 3D Virtual Labs are the support of learning, a tool of education in the future. Learning in a 3D environment allows greater interaction with contents in a unique way as students perceive it as being really there. Simulations are being designed, a combination of real-world environment with the information supplied by devices, where measurements can be replicated and data analyzed. This study presents a virtual scenario of a Measurements and Instrumentation laboratory. Electrical Engineering courses aim to train students to succeed in meeting the challenges within competitive and everchanging professional contexts. In order to prepare undergraduate students for ongoing success, the courses must provide effective training in the application and development of practices, typically implemented in large projects and organizations. Developing high quality engineering course units is definitely a challenging task. Courses can be provided remotely, but careful planning is required to design quality course units because problems may occur in meeting quality targets. The developments in information and communication technologies (ICT), including multimedia and internet-based education platforms, facilitate the creation of reliable solutions to these challenges. Studies show that a smart application of multimedia technologies and webbased education platforms can provide great results towards better quality of engineering courses. Many challenges on how to suitably approach the educational process have already been put forward. Higher Education institutions use multiple approaches to teaching and learning, combining a range of methods, including e-learning, videoconferencing, face-to-face teaching and hard-copy resources in course delivery. The authors present a software model for engineering, which is based mainly on the Wirefusion® software, and a virtualreality platform called VEMA. The project intends to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning. 3D virtual learning environments arise as solutions to the extent that, in addition to offering features associated with communication and information sharing, they promote flexible learning spaces and moments. At the level of higher education, and in accordance with the paradigm of Bologna, virtual environments acquire special importance to allow learning beyond the classroom time and space.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 4
License type: Click to view license CC BY-NC
Documents
File name Description Size
ITHET2015_Manuel T. Valdez_Full_paper_2015 755.27 KB
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