Abstract (EN):
This paper presents the evaluation of a serious game project, where the primary goal was to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to the university. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. For the present work we have selected Second Life for the implementation of these collaborative "game levels". A prototype evaluation was conducted to collect results with a sample of university students. With this data, some conclusions were extracted in order to delineate future developments.
Language:
English
Type (Professor's evaluation):
Scientific
Contact:
mtm05040@fe.up.pt; asousa@fe.up.pt; acoelho@fe.up.pt
No. of pages:
11