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Narrative Design and Analysis and Interactive Games

Code: ICPD034     Acronym: CANJI

Classification Keyword
OFICIAL Sciences and Communication Technologies

Instance: 2019/2020 - 1S

Active? Yes
E-learning page: http://moodle.up.pt/
Responsible unit: Department of Communication and Information Sciences
Course/CS Responsible: Third cycle of studies in Information and Communication in Digital Platforms

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
ICPD 8 ICPD - Study Plan 1 - 6 60 162

Teaching Staff - Responsibilities

Teacher Responsibility
Ana Isabel Barreto Furtado Franco de Albuquerque Veloso

Teaching - Hours

Theoretical and practical : 3,75
Type Teacher Classes Hour
Theoretical and practical Totals 1 3,75
Ana Isabel Barreto Furtado Franco de Albuquerque Veloso 3,75

Teaching language

Suitable for English-speaking students



- Promote understanding, analysis and discussion of various theories of digital storytelling and interactive games;Understand the concepts of ludology versus narratology;

- Promote the acquisition of knowledge in the game design development process;

- Promote understanding, analysis and discussion on the impact of video games on present society;

- Promote the ability to analyse and evaluate digital storytelling and interactive digital games;

Learning outcomes and competences


It is expected that students can:

- Make a critical analysis of the various theories and concepts about digital storytelling and interactive games;

- Experience game design process;

- Analyze the impacts of gaming in society (strengths and weaknesses);

- Planning an assessment of digital storytelling and/or interactive games;

The students should apply the learned concepts in news situations, develop self-autonomy working with the presented software tools and develop workgroup social skills.

Working method


Pre-requirements (prior knowledge) and co-requirements (common knowledge)



Unit 1 - key concepts about games, play, digital narratives and historical issues;

- Games;

- Play;

- Storytelling;

- Types of interactive games and digital narratives;

- Historical contextualization of interactive games and digital narratives;

Unit 2 - game design and general principles

- General principles;

- The development process;

- Analysis of the public;

- Analysis of the devices;

- Analysis of development tools;

Units 3 - society effects of digital games

- Effects (psychological, cognitive, behavioral, ...);

- Specific audiences;

Unit 4 - analysis of digital games

- Study cases;

- Ratings heuristics.

Mandatory literature

Adams, E. (2013) ; Fundamentals of Game Design. , New Riders, 3rd Edition., 2013. ISBN: ISBN-13: 978- 0321929679
Salen, K. & Zimmerman, E. (coord.), (2006). ; The Game Design Reader: A Rules of Play Anthology., Massachusetts: MIT press., 2006
Salen, K. & Zimmerman, E. (2004); Rules of Play: Game Design Fundamentals. , Massachusetts: MIT press., 2004
Fullerton, T., Swain, C. & Hoffman, S.; GAME DESIGN WORKSHOP - A Playcentric Approach to Creating Innovative Games. , Morgan Kaufmann Publishers, 2nd Edition., 2008. ISBN: ISBN: 978-0-240-80974-8
Juul, J.; Half-real - Video Games between Real Rules and Fictional Worlds. , Massachusetts: MIT press., 2005
Levy, L., & Novak, J.; Game Development Essentials: Game QA & Testing. , Clifton Park, NY: Delmar, Cengage Learning., 2010
Raessens, J. & Goldstein, J.; Handbook of Computer Game Studies. , Massachusetts: MIT press., 2005
Griffiths, M., Kuss, D. J. & Ortiz de Gortari, A. B.,; Videogames as Therapy: A review of the Medical and Psychological Literature . In Cruz-Cunha, M. M., & Miranda, I. M., (2013) Handbook of Research on ICTs and Management Systems for Improving Efficiency in Health Care and Social Care., IGI Global Press., 2013

Teaching methods and learning activities

Expositive teaching, supported by projections, in order to supply the basic theoretical concepts; discussion among the class of the theoretical foundations of the subjects; practical assessments to analyse the various theories, models and concepts presented about digital storytelling and interactive games.

Evaluation: oral and written presentation of a theoretical/practical assessment on digital storytelling and interactive games research.




Social sciences

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Apresentação/discussão de um trabalho científico 20,00
Participação presencial 10,00
Trabalho escrito 70,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Apresentação/discussão de um trabalho científico 30,00
Trabalho de investigação 70,00
Total: 100,00

Eligibility for exams


Calculation formula of final grade

Nota Final = 10% Apresentação inicial + 10% Presença, assiduidade, cumprimento dos prazos + 70% Artigo Escrito + 10% Apresentação Final

Examinations or Special Assignments


Internship work/project


Special assessment (TE, DA, ...)


Classification improvement



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