Code: | ICPD034 | Acronym: | CANJI |
Keywords | |
---|---|
Classification | Keyword |
OFICIAL | Sciences and Communication Technologies |
Active? | Yes |
Responsible unit: | Department of Journalism and Communication Sciences |
Course/CS Responsible: | Third cycle of studies in Information and Communication in Digital Platforms |
Acronym | No. of Students | Study Plan | Curricular Years | Credits UCN | Credits ECTS | Contact hours | Total Time |
---|---|---|---|---|---|---|---|
ICPD | 0 | ICPD - Study Plan | 1 | - | 6 | 60 | 162 |
Teacher | Responsibility |
---|---|
Ana Isabel Barreto Furtado Franco de Albuquerque Veloso |
Theoretical and practical : | 3,75 |
Type | Teacher | Classes | Hour |
---|---|---|---|
Theoretical and practical | Totals | 1 | 3,75 |
Ana Isabel Barreto Furtado Franco de Albuquerque Veloso | 3,75 |
Objectives:
- Promote understanding, analysis and discussion of various theories of digital storytelling and interactive games;
Understand the concepts of ludology versus narratology;
- Promote the acquisition of knowledge in the game design development process;
- Promote understanding, analysis and discussion on the impact of video games on present society;
- Promote the ability to analyse and evaluate digital storytelling and interactive digital games;
Competencies:
It is expected that students can:
- Make a critical analysis of the various theories and concepts about digital storytelling and interactive games;
- Experience game design process
- Analyze the impacts of gaming in society (strengths and weaknesses);
- Planning an assessment of digital storytelling and/or interactive games;
The students should apply the learned concepts in news situations, develop self-autonomy working with the presented software tools and develop workgroup social skills.
-
Unit 1 - key concepts about games, play, digital narratives and historical issues;
- Games;
- Play;
- Storytelling;
- Types of interactive games and digital narratives;
- Historical contextualization of interactive games and digital narratives;
Unit 2 - game design and general principles
- General principles;
- The development process;
- Analysis of the public;
- Analysis of the devices;
- Analysis of development tools;
Units 3 - society effects of digital games
- Effects (psychological, cognitive, behavioral, ...);
- Specific audiences;
Unit 4 - analysis of digital games
- Study cases;
- Ratings heuristics.
Expositive teaching, supported by projections, in order to supply the basic theoretical concepts; discussion among the class of the theoretical foundations of the subjects; practical assessments to analyse the various theories, models and concepts presented about digital storytelling and interactive games.
Evaluation: oral and written presentation of a theoretical/practical assessment on digital storytelling and interactive games research.
Designation | Weight (%) |
---|---|
Participação presencial | 10,00 |
Prova oral | 20,00 |
Trabalho escrito | 70,00 |
Total: | 100,00 |
-