- Promote understanding, analysis and discussion of various theories of digital storytelling and interactive games;Understand the concepts of ludology versus narratology;
- Promote the acquisition of knowledge in the game design development process;
- Promote understanding, analysis and discussion on the impact of video games on present society;
- Promote the ability to analyse and evaluate digital storytelling and interactive digital games;
a) To reflect on the implications of the processes of convergence in the media in the social, cultural, political, etc. dynamics;
b) To understand the set of on going changes both in terms of technological, social and cultural challenges, whether of national and European policies;
c) To stimulate the accomplishment of the state of the art of media convergence of cultures, in the research area of each student;
d) To encourage individual and group discussions on the issue of media convergence of cultures.
The purpose of this course is to build a theoretical framework centered on technological mediation, particularly in human-computer interfaces, to consolidate the proposed PhD project of each student. The contribution of this course should be developed according to several complementary perspectives and culminate in the following specific objectives:
i) survey of problem cases in contexts of communication and / or information determined by the theme of each PhD project;
ii) analytical evaluation of a sustained interaction problems of usability and accessibility heuristics appropriate to the context in question;
iii) identification of methodologies for conceptualizing the interface that the user reconciles the perspectives with assumptions of usability, accessibility and comfort cognitive;
iv) integration of knowledge acquired in the “state of the art” of the thesis project and in the methodological basis of doctoral work.
The goals of this curricular unit include:
• To understand the changes in the role of users towards media – from consumer to prosumer; from traditional media to participatory media;
• To identify the ways participatory media expresses, namely in the domains: education, information/journalism, citizenship, entertainment;
• To critically discuss the future of individual participation in the creation, sharing and consuming of content.
1. Update and deepen students' knowledge on key scientific and epistemological paradigms that influence current research in the area of Communication and Information Sciences;
2. Develop the knowledge and skills of students with the resources and tools to search, retrieval and sharing and communication of scientific information that are offered throughout the course.
- To know the fundamentals of scientific research.
- To develop a critical attitude of initiative when addressing issues that may be the object of scientific research.
- To understand the strengths and limitations of various research methodologies in the Social Sciences.
- To solve problems – to organize and to plan research - based on acquired knowledge.