This curricular unit aims:
- To enable the student to understand the importance of born-digital or digitized information and its management in modern society, as well as the limits and barriers to de defeated.
- To understand the nature of information and the its role in modern society;
- To understand the organization of archives and libraries as information systems;
- To understand the basic principles underlying information conversion: principles, requirements and technical procedures involved;
- To understand the challenges that long term preservation defeats;
- To understand the fundamental issues related to intellectual property;
- To be able to select the more useful computer software to manage a digital archives or library.
- Promote understanding, analysis and discussion of various theories of digital storytelling and interactive games;Understand the concepts of ludology versus narratology;
- Promote the acquisition of knowledge in the game design development process;
- Promote understanding, analysis and discussion on the impact of video games on present society;
- Promote the ability to analyse and evaluate digital storytelling and interactive digital games;
a) To reflect on the implications of the processes of convergence in the media in the social, cultural, political, etc. dynamics;
b) To understand the set of on going changes both in terms of technological, social and cultural challenges, whether of national and European policies;
c) To stimulate the accomplishment of the state of the art of media convergence of cultures, in the research area of each student;
d) To encourage individual and group discussions on the issue of media convergence of cultures.
The purpose of this course is to build a theoretical framework centered on technological mediation, particularly in human-computer interfaces, to consolidate the proposed PhD project of each student. The contribution of this course should be developed according to several complementary perspectives and culminate in the following specific objectives:
i) survey of problem cases in contexts of communication and / or information determined by the theme of each PhD project;
ii) analytical evaluation of a sustained interaction problems of usability and accessibility heuristics appropriate to the context in question;
iii) identification of methodologies for conceptualizing the interface that the user reconciles the perspectives with assumptions of usability, accessibility and comfort cognitive;
iv) integration of knowledge acquired in the “state of the art” of the thesis project and in the methodological basis of doctoral work.
The central objective of this curricular unit is to increase the student’s knowledge and understanding of media’s social significance. It aims to reveal the work of the media industries, the ways media texts convey their meanings, the ways audiences engage themselves with media, and provide basic knowledge about the theory of networks as well as identify in the new interactive platforms, specific forms of sociability. At the end of the curricular unit, a student should have gained a more extensive and critical appreciation of media’s function in people’s lives and their role as a central institution in contemporary society which helps us to make sense of our world
The goals of this curricular unit include:
• To understand the changes in the role of users towards media – from consumer to prosumer; from traditional media to participatory media;
• To identify the ways participatory media expresses, namely in the domains: education, information/journalism, citizenship, entertainment;
• To critically discuss the future of individual participation in the creation, sharing and consuming of content.
1. Understand the current scenario of access, use and participation processes in digital platforms by specific audiences (special needs, seniors, remote populations, etc.);
2. Discuss the implications of asymmetries in the processes of access, use and participation in the context of new media;
3. Discuss the concepts of digital inclusion and universal design;
4. Understand the different dimensions of the concept of accessibility;
5. Know strategies, resources and materials that facilitate the construction of accessible multimedia solutions;
6. Understand and discuss the potential of communication technologies in supporting student with special needs.
1. Update and deepen students' knowledge on key scientific and epistemological paradigms that influence current research in the area of Communication and Information Sciences;
2. Develop the knowledge and skills of students with the resources and tools to search, retrieval and sharing and communication of scientific information that are offered throughout the course.
- To know the fundamentals of scientific research.
- To develop a critical attitude of initiative when addressing issues that may be the object of scientific research.
- To understand the strengths and limitations of various research methodologies in the Social Sciences.
- To solve problems – to organize and to plan research - based on acquired knowledge.