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Mobile Computing

Code: EIC0050     Acronym: CMOV

Keywords
Classification Keyword
OFICIAL Operating Systems and Networks

Instance: 2018/2019 - 1S

Active? Yes
Web Page: http://paginas.fe.up.pt/~apm/CM/
Responsible unit: Department of Informatics Engineering
Course/CS Responsible: Master in Informatics and Computing Engineering

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
MIEIC 52 Syllabus since 2009/2010 5 - 6 42 162

Teaching Staff - Responsibilities

Teacher Responsibility
António Miguel Pontes Pimenta Monteiro

Teaching - Hours

Recitations: 3,00
Type Teacher Classes Hour
Recitations Totals 1 3,00
António Miguel Pontes Pimenta Monteiro 3,00

Teaching language

English

Objectives

Mobile Computing had an enormous increment in the last years with the explosion of mobile devices utilization. These devices present increasing capabilities concerning computation power, communication, storage and ease of interface. Applications extend now to incresing areas from entertainment and social networking to enterprise work.
The main ojectives include the acquisition of knowledge and practice of the main concepts of design, architecture and implementation of applications, mainly business, with particular access needs to data and computing in any place and at any time. Emphasis is on the use of current and generic frameworks, taking into account the mobile devices’ specificity.
Problems and challenges to overcome include the existing great diversity of capabilities and interaction ways and interfaces.

Learning outcomes and competences

At the end of the semester, students presented with a complex application requirements description, should be capable of:
  - choose a mobile platform, application architecture pattern, programming framework, and adequacy to the device characteristics and communication and storage needs;
  - choose the most adequate technologies, taking into account the application scenario and audience;
  - implement the local application and needed local and remote services, in the main available technologies, with an adequate user interface;
  - integrate applications and services, even if using different technologies.

Working method

Presencial

Pre-requirements (prior knowledge) and co-requirements (common knowledge)

Important requirements include a good knowledge and practice in the development of reasonably sized applications in the Java and .NET environments. The development, use and integration of remote services (web services) is also very useful.

Program

Theory:
1. Applications and interfaces for mobile devices
  - Mobile devices characteristics
  - Communications facilities and needs
  - Local storage
2. Patterns for applications on mobile devices
  - Local applications
  - Native and generic frameworks
  - Disconnected and connected applications
  - Local and remote data needs
  - Caching
  - Local data bases and synchronization
3. Use of current and generic programming frameworks
  - Android and Windows Phone
  - User interface design and programming
  - Sensors
  - Communications
  - Local and remote data access
  - A generic framework for Android, Windows Phone and iOS
4. Service-oriented applications
  - Use of web services
5. Installation and deployment of applictions in the mobile devices
6. Security
 
Practice:
Development of mobile applications using current and generic programming frameworks.
Development tools and the use of mobile device emulators.

Mandatory literature

Esposito Dino; Architecting mobile solutions for the enterprise. ISBN: 978-0-7356-6302-2 (general mobile architectures and patterns)
Dave MacLean, Satya Komatineni, Grant Allen; Pro Android 5.. ISBN: 978-1-4302-4680-0 (development of applications in Android OS (includes v. 5))

Complementary Bibliography

Cameron Banga, Josh Weinhold; Essential Mobile Interaction Design, Addison-Wesley, 2014. ISBN: 978-0321961570 (Mobile usability and UX)
Sauter Daniel; Rapid android development. ISBN: 978-1-93778-506-2 (basic Android application development, using tutorials)
Whitechapel Andrew; Windows Phone 8 development internals. ISBN: 978-0-7356-7623-7 (windows phone and windows universal applications development)
Chris Adamson, Janie Clayton; iOS 9 SDK Developmen, The Pragmatic Bookshelf, 2016. ISBN: 978-1-68050-132-2 (Introduction to iOS development and its API)
Srinivasa Rao Kotipalli, Mohammed A. Imran; Hacking Android, Packt Publishing, 2016. ISBN: 978-1-78588-314-9 (Some security weaknesses in Android and how to minimize them)

Teaching methods and learning activities

- Theoretical concept exposition, with presentation of examples and demonstrations.
– Practical development of various types of applications for mobile devices.

Software

Visual Studio 2015 + Xamarin
Android Studio
Java Netbeans + Glassfish

keywords

Technological sciences > Technology > Internet technology
Technological sciences > Technology > Computer technology > Software technology

Evaluation Type

Distributed evaluation with final exam

Assessment Components

Designation Weight (%)
Exame 40,00
Participação presencial 0,00
Trabalho laboratorial 60,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Elaboração de projeto 14,00
Estudo autónomo 38,00
Frequência das aulas 42,00
Trabalho laboratorial 68,00
Total: 162,00

Eligibility for exams

Finalizing and presenting the Lab Assignments. Open book final.

Calculation formula of final grade

Grade = 0.6 Asgn + 0.4 Ex
Asgn - 2 to 3 Lab assignments
Ex - Open book final

Examinations or Special Assignments

Similar to normal student evaluation (Lab Assignments + written final)

Special assessment (TE, DA, ...)

The same as for ordinary students. The assignments are mandatory.

Classification improvement

For final grade improvement, the assignments grade is the one obtained at the end of classes (due to its volume). The written final can be improved at the end of the semester. Lab assignments can be improved at the next CU occurence.

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