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Interactive Narratives

Code: MM0068     Acronym: NI

Classification Keyword
OFICIAL Visual Arts
OFICIAL Communication Sciences

Instance: 2017/2018 - 2S

Active? Yes
Responsible unit: Department of Informatics Engineering
Course/CS Responsible: Master in Multimedia

Cycles of Study/Courses

Acronym No. of Students Study Plan Curricular Years Credits UCN Credits ECTS Contact hours Total Time
MM 16 Syllabus 1 - 6 45 162

Teaching - Hours

Recitations: 3,00
Type Teacher Classes Hour
Recitations Totals 1 3,00
Soraia Alexandra Mesquita Ferreira 3,00

Teaching language

Suitable for English-speaking students


At the end of the course the student will be able to:

  • Comprehend the importance of stories in the human condition;
  • Identify the main elements of interactive narratives and their practices;
  • Comprehend and apply the interactive narratives terminology;
  • Pitch an interactive narrative project;
  • Develop an interactive narrative;
  • Analyze narratives in different platforms;
  • Identify the main user needs.

Learning outcomes and competences

At the end of the course the student will be able to:

  • Create a linear narrative;
  • Pitch;
  • Create an interactive narrative. 

Working method



1 - Why do we tell stories?

2 - Story elements

3 - Story structure

4 - Interactivity

5 - Interactive storytelling

6 - Platforms

7 - Users

Mandatory literature

Chris Crawford; Chris Crawford on interactive storytelling, New Riders, 2012. ISBN: 0321864972
Miller Carolyn Handler; Digital storytelling. ISBN: 978-0-203-42592-3
Bryan Alexander; New Digital Storytelling: Creating Narratives with New Media , Praeger, 2017. ISBN: 1440849609
Vogler Christopher 1949-; The writer.s journey. ISBN: 978-1-932907-36-0
McKee Robert; Story. ISBN: 978-0-413-71560-9

Complementary Bibliography

Skolnick Evan; Video game storytelling. ISBN: 978-0-3853-4582-8
Jeff VanderMeer & Jeremy Zerfoss ; Wonderbook: An Illustrated Guide to Creating Imaginative Fiction, Abrams Image, 2013. ISBN: 1419704427
Joseph Campbell; The hero with a thousand faces, New World Library, 2012. ISBN: 1577315936
Josiah Lebowitz, Chris Klug; Interactive storytelling for video games: A player-centered approach to creating memorable characters and stories, Focal Press, 2011. ISBN: 0240817176
Marie-Laure Ryan; Narrative as virtual reality. Immersion and Interactivity in Literature., The Johns Hopkins University Press, 2003. ISBN: 0801877539
Jesse James Garrett; Elements of user experience, the: user-centered design for the web and beyond, New Riders, 2010. ISBN: 0321683684

Teaching methods and learning activities

These lectures and practical classes provide the essential tools for the building of an interactive narrative. The classes include exposition, screenings and discussion on the syllabus contents.


At the end of the course the student would have applied the concepts learned in an interactive narrative.


The teaching methodology comprehends a combination of:

  1. Theory exposition;
  2. Application of the concepts learned in class.


During the semester, the students will develop a linear narrative as an individual project and an interactive narrative as a group work.

Evaluation Type

Distributed evaluation without final exam

Assessment Components

Designation Weight (%)
Participação presencial 50,00
Trabalho de campo 50,00
Total: 100,00

Amount of time allocated to each course unit

Designation Time (hours)
Elaboração de projeto 52,00
Elaboração de relatório/dissertação/tese 20,00
Estudo autónomo 45,00
Frequência das aulas 45,00
Total: 162,00

Eligibility for exams

Do not exceed the maximum number of absences and participate actively in the development of the proposed assignments.

Students with worker statute or equivalent are exempted from classes but must present the progress of their work, and should make their presentation together with ordinary students.

In each evaluation topic, the student should obtain a grade equal or higher than 10.

Calculation formula of final grade

The final grade is calculated by the following formula:

Final grade: individual work (30%) + pitch (10%) + group work (50%) + participation in class (10%).

Classification improvement

The final grade can only be improved in a new edition of the course.

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