|Responsible unit:||Department of Informatics Engineering|
|Course/CS Responsible:||Master in Multimedia|
|Acronym||No. of Students||Study Plan||Curricular Years||Credits UCN||Credits ECTS||Contact hours||Total Time|
The professionals in the multimedia area can take great advantages in the use of digital games, not only as an entertainment product, but also due to the immersive and interactive capability of this technology that can enhance other applications, namely in the learning process.
The aim of this course is to convey knowledge about the process of digital games design and development, with particular emphasis on Multimedia Technology.
At the end of the course the student will be able to:
No specific prior knowledge is necessary. However, all skills in the area of multimedia and programming can become an advantage to the development of digital games.
The program of this course is based on the document "IGDA* Curriculum Framework", with a predominant focus on issues related to Multimedia Technology.
* The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games.
Classes will be based on lectures and practical assignments. One component of the classes includes lectures about topics from the course program as well as a series of lectures by guest speakers featuring real cases of computer games development. In another component, the students develop a practical work and a project on digital games, integrated in working groups. A workshop is taking place at the end of the semester where the students present the projects developed.
|Defesa pública de dissertação, de relatório de projeto ou estágio, ou de tese||10,00|
|Frequência das aulas||42,00|
Do not exceed the maximum number of absences and participate actively in the development of the proposed assignments. Students with worker statute or equivalent are exempted from classes but must present the progress of their work, and should make their presentation together with ordinary students.
The final mark is calculated by the following formula:
FM = PA * 25% + Proj * 45% + Pres * 10% + WE * 20%
The presentation of the project, will be held at a wirkshop in the presence of a jury.
The written examination may be replaced by another individual assessment component, if agreed with the teachers until the date set in the first class.
For students with worker statute or equivalent the EC component may not be considered, with a consequent increase in the assessment of PA to 30% and the the assessment of the project to 45%. Additionally, they must comply to the stated in " Admission to Exams".
Classification Improvement will be held in a single moment with the delivery and presentation of a digital game project. The student should contact the teacher staff for the project specification. It is also necessary to present the evolution of the work at regular intervals.