|OFICIAL||Interaction and Multimedia|
|Responsible unit:||Department of Informatics Engineering|
|Curso/CE Responsável:||Master in Informatics and Computing Engineering|
|Acronym||No. of students||Study Plan||Curricular Years||Credits UCN||Credits ECTS||Contact hours||Total Time|
|MIEIC||171||Syllabus since 2009/2010||2||-||6||56||162|
|António Augusto de Sousa|
BACKGROUND Computer graphics has been stated and is today a very important component in the whole human-computer interaction ambience. However, its applicability goes far beyond, having nowadays a prominent position in major industries such as the cinema and electronic games. Also in technology and science it plays an irreplaceable role allowing the visualization of phenomena, often linked to simulation and virtual reality techniques. In this course, the approach to computer graphics is made under a Top-Down philosophy, starting with the subjects most related to 3D (image synthesis, modelling) and ending with a visit to several most basic algorithms in 2D. The 3D components of the programme are accompanied, in practical lessons, with exercises based on the usual technologies, like OpenGL and WebGL.
SPECIFIC AIMS -Transmit knowledge of concepts, techniques, algorithms, computer graphics technologies and architectures. -Strengthen the theoretical knowledge with practical application, through the implementation, testing and evaluation of algorithms discussed in theory.
-Scientific Component: 50%
-Technological Component: 50%
-understand the interconnection of multiple modules of a 3D graphics system;
-design and implement small 3D oriented applications;
-design and implement applications with graphical interface, in its various aspects;
-dominate the schedule by events.
-Programming (preferably in C/C++)
-Algorithms and data structures.
-Algebraic operations of common use.
-Algebra and Mathematics.
Computer Graphics panoramics and applications.
3D image synthesis:
local lighting and global lighting;
Coulour representation in Computer Graphics.
Geometric transformations: 3D/ 2D.
surfaces and solids.
Interaction; concepts for the development of graphical interfaces.
2D computer graphics: rasterization algorithms, 2D geometrical transformations and 2D visualization.
- Presentation of the main theories, techniques and algorithms, used in computer graphics
- Exercises solving and discussion, tested in computer by each group with possible extra-scholar developments.
- Use of OpenGl/WebGL to verify some of the 3D theoretical topics, as well as the subjetcs related to interaction and 2D Computer Graphics.
- Development of a small project.
|Frequência das aulas||56,00|
Not exceed the absence limit and obtain a minimum of 40% in the distributed evaluation classification.
FG: Final Grade
ExEv: Exam grade
DisEv: Distributed Evaluation
FG = 60% ExEv + 40% DisEv
DisEv = 50% Mini-tests + 50% Small Project
To pass, the student must have a minimum of 40% in any of the two evaluation components: distributed evaluation and final exam. NOTE: Minitests are closed book; Final exam is open book.
Minitests will occur (hours defined for the theory classes) in the following dates:
Delivery of the final project must occur until:
Students with worker statute or equivalent must, preferably, make the minitests correspondent to the distributed evaluation, but the small project is mandatoryeven for them. They must agree, with the teachers, dates to show the evolution of the practical works.
Final grade may then be calculated as in Classification Improvement.
For classification improvement purposes, the distributed evaluation corresponds only to the 20% of the small project (exam weights 80%); mini-tests may not be taken into consideration.
About the teaching language: Portuguese is the "regular" language used, but English can be used if foreign students participate in classes. Moodle is the e-learning tool used in this course.