Saltar para:
Logótipo
Comuta visibilidade da coluna esquerda
Você está em: Início > Publicações > Visualização > LifeisGame prototype: A serious game about emotions for children with autism spectrum disorders

Publicações

LifeisGame prototype: A serious game about emotions for children with autism spectrum disorders

Título
LifeisGame prototype: A serious game about emotions for children with autism spectrum disorders
Tipo
Artigo em Revista Científica Internacional
Ano
2013
Autores
Alves, S
(Autor)
Outra
A pessoa não pertence à instituição. A pessoa não pertence à instituição. A pessoa não pertence à instituição. Sem AUTHENTICUS Sem ORCID
António Marques
(Autor)
FPCEUP
Orvalho, V
(Autor)
FCUP
Revista
Título: PsychNology JournalImportada do Authenticus Pesquisar Publicações da Revista
Vol. 11
Páginas: 191-211
ISSN: 1720-7525
Indexação
Outras Informações
ID Authenticus: P-009-6TW
Abstract (EN): This paper presents the LIFEisGAME prototype-Ipad version - a serious game that proposes to enhance facial and emotional recognition skills in children with Autism Spectrum Disorders (ASD). We assess the prototype game regarding motivation to play and game usability, and also participants' emotional recognition abilities and technology usage. People with autism are less likely to gaze at faces and are also impaired in face discrimination tasks. Recently, technology plays an active role in helping these individuals to understand emotions and recognise facial expressions. LIFEisGAME prototype was played during a 15 minute game session by 11 children with ASD, with ages varying from 5-15 years old (M=9.27, SD=2.97), 91% were male and 9% were female, 82% were verbal ASD and 18% were non-verbal ASD. We video recorded each child and the footage was analysed according to game usability and motivation to play. Parents (n=11) filled out a parental consent form and a questionnaire about their child's technology usage and their emotional understanding. Therapists' opinions (n=8) about the game were given during an unstructured interview. The game was presented on an Ipad 4 (9.7 inches, 2048×1536). Participants enjoyed the prototype but it still needs to be simplified. All participants had experience with computer games. Fear, disgust and surprise were the most challenging emotions to recognise. Parents suggested adding musical stimuli to promote motivation and therapists recommended to include visual game instructions. Technology is a useful resource for autism and LIFEisGAME utilises technology to promote emotional understanding, bringing positive outcomes to quality of life for children with autism.
Idioma: Inglês
Tipo (Avaliação Docente): Científica
Documentos
Não foi encontrado nenhum documento associado à publicação com acesso permitido.
Publicações Relacionadas

Da mesma revista

Amygdala activation in response to 2D and 3D emotion-inducing stimuli (2014)
Artigo em Revista Científica Internacional
Artemisa R. Dores; Fernando Barbosa; Luís Monteiro; Mafalda Reis; Carlos M. Coelho; Eduardo Ribeiro; Miguel Leitão; IP Carvalho; Liliana de Sousa; Alexandre Castro-Caldas
Recomendar Página Voltar ao Topo
Copyright 1996-2025 © Faculdade de Direito da Universidade do Porto  I Termos e Condições  I Acessibilidade  I Índice A-Z
Página gerada em: 2025-11-02 às 01:45:44 | Política de Privacidade | Política de Proteção de Dados Pessoais | Denúncias | Livro Amarelo Eletrónico