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Desktop VR Systems - A Distance Learning Method and Technology

Title
Desktop VR Systems - A Distance Learning Method and Technology
Type
Article in International Conference Proceedings Book
Year
2013
Authors
Manuel Valdez
(Author)
FEUP
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Carlos Ferreira
(Author)
FEUP
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Fernando Maciel Barbosa
(Author)
FEUP
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Conference proceedings International
Pages: 1066-1069
IEEE Global Engineering Education Conference (EDUCON)
Berlin, GERMANY, MAR 13-15, 2013
Indexing
Scientific classification
FOS: Engineering and technology > Electrical engineering, Electronic engineering, Information engineering
CORDIS: Technological sciences > Engineering > Electrical engineering
Other information
Authenticus ID: P-008-CCS
Abstract (EN): This paper discusses the effective contribution of a Learning Object (LO) to teach circuit theory based on research conducted with students of higher education, and their interaction with a teacher of Electronics. From the results of such research, it is pointed out which features one wants in the LO so that it successfully promotes learning. It is in this perspective that this work was conceived having as goal the development of LO, admitting that this may be a possible alternative to represent models of interactions, which occur within the area, thereby improving understanding of physical concepts, in particular those involved with the subject of electrical circuits. It has also as objective to characterize the learning process through a series of situations that are replicated leading to a set of behaviors from the students. It is assumed that the use of this tool can lead to acquiring a specific set of skills, a better practice and meaningful learning.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 4
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