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Proposal of a framework for adaptive Serious Games using Design Science Research methodology

Title
Proposal of a framework for adaptive Serious Games using Design Science Research methodology
Type
Article in International Conference Proceedings Book
Year
2023
Authors
De Araujo Pistono, AMA
(Author)
Other
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Santos, AMP
(Author)
Other
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Conference proceedings International
18th Iberian Conference on Information Systems and Technologies, CISTI 2023
Aveiro, 20 June 2023 through 23 June 2023
Indexing
Publicação em Scopus Scopus - 0 Citations
Other information
Authenticus ID: P-00Z-1E2
Abstract (EN): Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. © 2023 ITMA.
Language: English
Type (Professor's evaluation): Scientific
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