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HoldemML: A framework to generate No Limit Hold'em Poker agents from human player strategies

Title
HoldemML: A framework to generate No Limit Hold'em Poker agents from human player strategies
Type
Article in International Conference Proceedings Book
Year
2011
Authors
Luís Filipe Teófilo
(Author)
Other
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Conference proceedings International
Pages: 755-760
6th Iberian Information Systems and Technologies Conference
Chaves, PORTUGAL, JUN 15-18, 2011
Indexing
Publicação em ISI Proceedings ISI Proceedings
INSPEC
Scientific classification
FOS: Natural sciences > Computer and information sciences
CORDIS: Physical sciences > Computer science > Autonomic computing
Other information
Authenticus ID: P-002-WDB
Abstract (EN): Developing computer programs that play Poker at human level is considered to be challenge to the A.I research community, due to its incomplete information and stochastic nature. Due to these characteristics of the game, a competitive agent must manage luck and use opponent modeling to be successful at short term and therefore be profitable. In this paper we propose the creation of No Limit Hold'em Poker agents by copying strategies of the best human players, by analyzing past games between them. To accomplish this goal, first we determine the best players on a set of game logs by determining which ones have higher winning expectation. Next, we define a classification problem to represent the player strategy, by associating a game state with the performed action. To validate and test the defined player model, the HoldemML framework was created. This framework generates agents by classifying the data present on the game logs with the goal to copy the best human player tactics. The created agents approximately follow the tactics from the counterpart human player, thus validating the defined player model. However, this approach proved to be insufficient to create a competitive agent, since the generated strategies were static, which means that they are easy prey to opponents that can perform opponent modeling. This issue can be solved by combining multiple tactics from different players. This way, the agent switches the tactic from time to time, using a simple heuristic, in order to confuse the opponent modeling mechanisms.
Language: English
Type (Professor's evaluation): Scientific
Contact: luis.teofilo@fe.up.pt; lpreis@fe.up.pt; lpreis@fe.up.pt
No. of pages: 6
License type: Click to view license CC BY-NC
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paper 548.11 KB
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