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Biometric Emotion Assessment and Feedback in an Immersive Digital Environment

Title
Biometric Emotion Assessment and Feedback in an Immersive Digital Environment
Type
Article in International Scientific Journal
Year
2009
Authors
Vasco Vinhas
(Author)
FEUP
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Eugénio Oliveira
(Author)
FEUP
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Journal
Vol. 1 No. 4
Pages: 307-317
ISSN: 1875-4791
Publisher: Springer Nature
Scientific classification
FOS: Engineering and technology > Electrical engineering, Electronic engineering, Information engineering
CORDIS: Physical sciences > Computer science > Informatics
Other information
Authenticus ID: P-007-VK8
Abstract (EN): Affective computing has increased its significance both in terms of academic and industry attention and investment. Alongside, immersive digital environments have settled as a reliable domain, with progressively inexpensive hardware solutions. Having this in mind, the authors envisioned the automatic real-time user emotion extraction through biometric readings in an immersive digital environment. In the running example, the environment consisted in an aeronautical simulation, and biometric readings were based mainly on galvanic skin response, respiration rate and amplitude, and phalanx temperature. The assessed emotional states were also used to modify some simulation context variables, such as flight path, weather conditions and maneuver smoothness level. The results were consistent with the emotional states as stated by the users, achieving a success rate of 77%, considering single emotions and 86% considering a quadrant-based analysis. © Springer Science & Business Media BV 2009.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 11
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