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PRT simulation in an immersive virtual world

Title
PRT simulation in an immersive virtual world
Type
Article in International Conference Proceedings Book
Year
2008
Authors
Cristina V. Lopes
(Author)
Other
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Anton Popov
(Author)
Other
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Lorraine Kan
(Author)
Other
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Ricardo Morla
(Author)
FEUP
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Conference proceedings International
Final page: 57
1st International ICST Conference on Simulation Tools and Techniques for Communications, Networks and Systems, SIMUTools 2008
3 March 2008 through 7 March 2008
Indexing
Scientific classification
FOS: Engineering and technology > Electrical engineering, Electronic engineering, Information engineering
CORDIS: Technological sciences > Technology > Interface technology > Virtual reality
Other information
Authenticus ID: P-008-YFA
Abstract (EN): Immersive virtual world environments, such as Second LifeTM (SL), have the potential to dramatically improve the process of analyzing usability within technically correct system simulations, long before the system is built. We report our findings with the SL simulation of a Personal Rapid Transit (PRT) system. The SL model and simulation were done according to the original technical specifications. In interacting with this simulation, the system designers were able to identify several usability issues that would have gone unnoticed in a non-immersive simulation environment. Namely: (1) a problem with the design of the offramp to the station; (2) further requirements for the design of the top of the vehicles, so that the suspended track is out of direct sight of the people inside; (3) further safety requirements for dealing with unexpected obstacles along the path. While all of these issues would have been identified upon deployment of the physical prototype, the contribution of our work is to show how usability issues like these can now be identified much earlier, using simulations in a virtual world. Copyright © 2008 ICST.
Language: English
Type (Professor's evaluation): Scientific
No. of pages: 7
License type: Click to view license CC BY-NC
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