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PRECIOUS! Out-of-reach selection using iterative refinement in VR

Title
PRECIOUS! Out-of-reach selection using iterative refinement in VR
Type
Article in International Conference Proceedings Book
Year
2017
Authors
Medeiros, D
(Author)
Other
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Cordeiro, E
(Author)
Other
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Sousa, M
(Author)
Other
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Ferreira, A
(Author)
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Jorge, JA
(Author)
Other
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Conference proceedings International
Pages: 237-238
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017
18 March 2017 through 19 March 2017
Indexing
Other information
Authenticus ID: P-00M-SX4
Abstract (EN): Selecting objects outside user's arm-reach in Virtual Reality still poses significant challenges. Techniques proposed to overcome such limitations often follow arm-extension metaphors or favor the use of selection volumes combined with ray-casting. Nonetheless, these approaches work for room sized and sparse environments, and they do not scale to larger scenarios with many objects. We introduce PRECIOUS, a novel mid-air technique for selecting out-of-reach objects. It employs an iterative progressive refinement, using cone-casting to select multiple objects and moving users closer to them in each step, allowing accurate selections. A user evaluation showed that PRECIOUS compares favorably against existing approaches, being the most versatile. © 2017 IEEE.
Language: English
Type (Professor's evaluation): Scientific
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Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement (2017)
Article in International Scientific Journal
Mendes, D; Medeiros, D; Sousa, M; Cordeiro, E; Ferreira, A; Jorge, JA
Using iterative refinement for out-of-reach selection in VR (2017)
Article in International Conference Proceedings Book
Mendes, D; Medeiros, D; Sousa, M; Cordeiro, E; Ferreira, A; Jorge, JA
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